public override void Connected(BoltConnection c)
    {
        c.UserData = new Player();
        c.GetPlayer().connection = c;
        c.GetPlayer().name       = "CLIENT:" + c.RemoteEndPoint.Port;

        c.SetStreamBandwidth(1024 * 1024);
    }
        public override void Connected(BoltConnection connection)
        {
            BoltLog.Warn("Connected");

            connection.UserData = new Player();
            connection.GetPlayer().connection = connection;
            connection.GetPlayer().name       = "CLIENT:" + connection.RemoteEndPoint.Port;

            connection.SetStreamBandwidth(1024 * 1024);
        }
 public override void SceneLoadRemoteDone(BoltConnection connection)
 {
     connection.GetPlayer().InstantiateEntity();
 }