public Boid InstantiateBoid(Vector3 position, bool isFish = false)
        {
            Boid boid = Instantiate(boidPrefab, position, Quaternion.identity, boidsParent).GetComponent <Boid>();

            Boids.Add(boid);
            boid.Index  = Boids.IndexOf(boid);
            boid.IsFish = isFish;
            return(boid);
        }