Beispiel #1
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            base.OnRenderFrame(e);

            var currBoidModel = ResourceManager.GetModel("fish_0000" + ((((int)currentFishModelIndex) % 39) + 10));

            Boids.ForEach(boid => boid.Model = currBoidModel);
            LeaderBoid.Model = currBoidModel;

            Renderer3D.RenderShadows(EngineObjects, ResourceManager.GetShader("shadow"), Width, Height, directionalLight);

            GL.ClearColor(60 / 255f, 100 / 255f, 120 / 255f, 1);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            ResourceManager.GetShader("textured").SetFloat("inputTime", cumulativeTime, true);
            Renderer3D.DrawModels(EngineObjects, ResourceManager.GetShader("textured"), Width, Height, directionalLight, fogEnabled);

            //Renderer3D.DrawSun(ResourceManager.GetShader("light"), (float)Width / Height);

            SwapBuffers();
        }
Beispiel #2
0
        protected override void OnUpdateFrame(FrameEventArgs e)
        {
            base.OnUpdateFrame(e);
            if (State == GameState.Active)
            {
                deltaTime              = (float)e.Time;
                cumulativeTime        += deltaTime;
                currentFishModelIndex += 24 * deltaTime;

                if (autoPilot)
                {
                    if (leaderTarget == Vector3.Zero || Vector3.Distance(LeaderBoid.Position, leaderTarget) < 2 * Boid.MAX_SPEED)
                    {
                        leaderTarget = GetRandomPosition();
                    }

                    LeaderBoid.MoveToPoint(leaderTarget, deltaTime);
                }
                else
                {
                    LeaderBoid.CheckBoundaries();
                    LeaderBoid.Velocity = Vector3.Clamp(LeaderBoid.Velocity, -Vector3.One * Boid.MAX_SPEED, Vector3.One * Boid.MAX_SPEED);
                    LeaderBoid.CalculatePositionAndRotation(deltaTime);
                }

                Boids.ForEach(boid => ((Boid)boid).Move(Boids.Where(b => b != boid).ToList(), deltaTime));
                UpdateFlockMiddle();
                Camera.Update();

                if (shouldPause)
                {
                    shouldPause = false;
                    State       = GameState.Paused;
                    LogDebugInfo();
                }
            }
            ProcessEvents();
        }
Beispiel #3
0
 private void UpdateFlockMiddle()
 {
     FlockMiddlePos = Vector3.Zero;
     Boids.ForEach(boid => FlockMiddlePos += boid.Position);
     FlockMiddlePos /= Boids.Count;
 }