Beispiel #1
0
    public void checkForInteractions()
    {
        if (Input.GetButtonDown("Interact"))
        {
            // if the player workbench is open then close it and do not
            // interact
            if (playerWorkbenchUI.activeSelf)
            {
                playerWorkbenchUI.SetActive(false);
                freeze = false;
                return;
            }

            // look for a block entitty in the range of the player
            Collider2D collider = Physics2D.OverlapCircle(transform.position, LookUpData.playerRange, whatIsBlockEntity);

            // if we hit something then open that else open the player workbench
            if (collider != null)
            {
                // get the entity script and tell it we interacted with it
                BlockEntity blockEntity = (BlockEntity)collider.gameObject.GetComponent(typeof(BlockEntity));
                blockEntity.interacted(this);
            }
            else
            {
                playerWorkbenchUI.SetActive(true);
                freeze = true;
            }
        }
    }