Beispiel #1
0
    public void CreateBlockEntity(Vector3Int position, BlockType blockType)
    {
        GameObject go = Instantiate(blockEntityPrefab, this.transform);

        go.transform.position = position;
        go.transform.rotation = Quaternion.identity;
        BlockEntity entity = go.GetComponent <BlockEntity>();

        entity.Initialize(blockType, chunkManager.chunkOpaqueMaterial, chunkManager);
    }