private void Start() { blockAudio = GetComponent <BlockAudio>(); currentLevel = transform.parent.gameObject; currentLevelScript = currentLevel.GetComponent <Level>(); blockInGoal = false; destroyAnimationDelay = 0.5f; }
private void Start() { block_audio = GetComponentInChildren<BlockAudio>(); rb = GetComponent<Rigidbody>(); mesh = GetComponent<MeshRenderer>(); color_initial = mesh.material.color; color = color_initial; }