Beispiel #1
0
        public CompilerErrorCollection Compile()
        {
            if (!this.HtmlPage)
            {
                CodeCompiler   = CodeDomProvider.CreateProvider("CSharp");
                CodeParameters = new CompilerParameters();
                CodeParameters.CompilerOptions  = "/lib:C:\\inetpub\\wwwroot\\bin";
                CodeParameters.GenerateInMemory = this.GenerateInMemory;

                CodeParameters.ReferencedAssemblies.AddRange(this.References);
                CodeParameters.WarningLevel = this.WarnLevel;

                /* Build the assembly */
                string tmpcode = this.Code;
                BlazeGames_CodeCompiler BGxCodeCompiler = new BlazeGames_CodeCompiler();
                tmpcode = BGxCodeCompiler.CompileToCSharp(tmpcode);

                CompilerResults CodeCompiled = CodeCompiler.CompileAssemblyFromSource(CodeParameters, tmpcode);

                /* Check for errors */
                if (CodeCompiled.Errors.HasErrors)
                {
                    return(CodeCompiled.Errors);
                }

                this.CompiledCode = System.IO.File.ReadAllBytes(CodeCompiled.PathToAssembly);
                this.Compiled     = true;
                this.Save();
            }
            else
            {
                this.Save();
            }

            return(null);
        }
Beispiel #2
0
        public CompilerErrorCollection Compile()
        {
            if (!this.HtmlPage)
            {
                CodeCompiler = CodeDomProvider.CreateProvider("CSharp");
                CodeParameters = new CompilerParameters();
                CodeParameters.CompilerOptions = "/lib:C:\\inetpub\\wwwroot\\bin";
                CodeParameters.GenerateInMemory = this.GenerateInMemory;

                CodeParameters.ReferencedAssemblies.AddRange(this.References);
                CodeParameters.WarningLevel = this.WarnLevel;

                /* Build the assembly */
                string tmpcode = this.Code;
                BlazeGames_CodeCompiler BGxCodeCompiler = new BlazeGames_CodeCompiler();
                tmpcode = BGxCodeCompiler.CompileToCSharp(tmpcode);

                CompilerResults CodeCompiled = CodeCompiler.CompileAssemblyFromSource(CodeParameters, tmpcode);

                /* Check for errors */
                if (CodeCompiled.Errors.HasErrors)
                    return CodeCompiled.Errors;

                this.CompiledCode = System.IO.File.ReadAllBytes(CodeCompiled.PathToAssembly);
                this.Compiled = true;
                this.Save();
            }
            else
                this.Save();

            return null;
        }