public void SetupCreate()
        {
            GameMan.Namespace n;
            GameMan.Platform  p;
            GameMan.FromBlamVersion(engine, out n, out p);

            OutputStream = new BlamLib.IO.EndianWriter(
                GameMan.GetPlatformFolderPath(
                    n,
                    p,
                    BlamLib.Managers.GameManager.PlatformFolder.Definitions_TDF
                    ) + groupTag.Name + "." + Ext,
                BlamLib.IO.EndianState.Little, this, true);
        }
Beispiel #2
0
		public DefinitionFile(TagGroup tag, GameMan.Namespace g, GameMan.Platform p)
		{
			engine = GameMan.ToBlamVersion(g, p);
			groupTag = tag;
		}
 public DefinitionFile(TagGroup tag, GameMan.Namespace g, GameMan.Platform p)
 {
     engine   = GameMan.ToBlamVersion(g, p);
     groupTag = tag;
 }