/// <summary>
        /// Collision happened
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="other"></param>
        /// <param name="pair"></param>
        void Events_InitialCollisionDetected(BEPUphysics.Collidables.MobileCollidables.EntityCollidable sender, BEPUphysics.Collidables.Collidable other, BEPUphysics.NarrowPhaseSystems.Pairs.CollidablePairHandler pair)
        {
            IObject send = BepuEntityObject.RecoverObjectFromEntity(sender.Entity);
            IObject obj  = BepuEntityObject.RecoverObjectFromCollidable(other);

            ///Verifica se esta bola ja foi considerada
            ///Consider just the first collision
            if (alreadProcessed.Contains(obj.GetId()))
            {
                return;
            }

            alreadProcessed.Add(obj.GetId());

            ///se o objeto colidido for diferente do cenario
            ///dont consider the island model (triangle meshes in general)
            if (obj.PhysicObject.PhysicObjectTypes != PhysicObjectTypes.TRIANGLEMESHOBJECT)
            {
                shouldDraw = true;

                ///Envia uma mensagem para o canal de comunicacao CUBO
                ///Send a message to the channel
                Message m = new Message(send.GetId(), PrincipalConstants.InvalidId, "cubo", Priority.MEDIUM, -1, SenderType.OBJECT, null, "CHANGECOLOR");
                MessageDeliver.SendMessage(m);

                ///Esta mensagem foi enviada sem Sender (Quem receber a mensagem nao sabera quem enviou)
                ///Envia uma mensagem para o "CUBO QUE VAI MUDAR DE COR" (lembre que o id dele eh 77 !!)
                ///Send a message to the specific  id (first cube)
                m = new Message(PrincipalConstants.InvalidId, 77, null, Priority.MEDIUM, -1, SenderType.OBJECT, null, "CHANGECOLOR");
                MessageDeliver.SendMessage(m);
            }

            objNameTemp = obj.Name;
        }
 void detectorVolume_VolumeStopsContainingEntity(DetectorVolume volume, BEPUphysics.Entities.Entity entity)
 {
     contactEntity = BepuEntityObject.RecoverObjectFromEntity(entity);
     evt.Code      = FireEndsContaining;
     evt.FireEvent(this);
 }
 void detectorVolume_EntityBeginsTouching(BEPUphysics.Entities.Entity toucher, DetectorVolume volume)
 {
     contactEntity = BepuEntityObject.RecoverObjectFromEntity(toucher);
     evt.Code      = FireBeginsTouching;
     evt.FireEvent(this);
 }