public void onFinish(int exitStatus = 0)
 {
     teardown();
     Service.Get <EventDispatcher>().DispatchEvent(default(BenchmarkRuntimeProfileEvents.RuntimeProfileReset));
     logger.Dispose();
     onFinishDelegate(exitStatus);
 }
Beispiel #2
0
    private void onFinish(int exitStatus = 0)
    {
        logger.Print("benchmark-exit-status> " + exitStatus);
        logger.Dispose();
        IsRunning = false;
        Scene sceneByPath = SceneManager.GetSceneByPath("Assets/Game/Core/Tests/BenchmarkingTests/Scenes/EmptyScene.unity");

        if (sceneByPath.buildIndex >= 0)
        {
            SceneManager.LoadScene(sceneByPath.buildIndex);
        }
    }
Beispiel #3
0
 private void onFinish(int exitStatus = 0)
 {
     logger.Dispose();
     onFinishDelegate(exitStatus);
 }
 public void onFinish()
 {
     logger.Dispose();
     onFinishDelegate();
 }