public void onFinish(int exitStatus = 0) { teardown(); Service.Get <EventDispatcher>().DispatchEvent(default(BenchmarkRuntimeProfileEvents.RuntimeProfileReset)); logger.Dispose(); onFinishDelegate(exitStatus); }
private void onFinish(int exitStatus = 0) { logger.Print("benchmark-exit-status> " + exitStatus); logger.Dispose(); IsRunning = false; Scene sceneByPath = SceneManager.GetSceneByPath("Assets/Game/Core/Tests/BenchmarkingTests/Scenes/EmptyScene.unity"); if (sceneByPath.buildIndex >= 0) { SceneManager.LoadScene(sceneByPath.buildIndex); } }
private void onFinish(int exitStatus = 0) { logger.Dispose(); onFinishDelegate(exitStatus); }
public void onFinish() { logger.Dispose(); onFinishDelegate(); }