Beispiel #1
0
    protected void Update()
    {
        brain.Act(Time.deltaTime);

        behaviourTree.CalculateAndSetNextState(false);

        try
        {
            state.Tick(Time.deltaTime);
        }
        catch (System.NullReferenceException)
        {
            Debug.LogWarning("No state asigned for Update in " + gameObject.name, gameObject);
        }
    }