private void UpdateUI()
 {
     if (BuildingNameUI != null)
     {
         BuildingNameUI.text = SelectedBuildingBlueprint.BuildingPrefab.Name;
     }
     if (BuildingNameCost != null)
     {
         BuildingNameCost.text = Beautify.GetAmountWithCurrency(SelectedBuildingBlueprint.BuildingPrefab.Cost);
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     if (BuildingPrefab != null)
     {
         if (BuildingName != null)
         {
             BuildingName.text = BuildingPrefab.Name;
         }
         if (Image != null)
         {
             Image.sprite = BuildingPrefab.Image;
         }
         if (BuildingDescription != null)
         {
             BuildingDescription.text = BuildingPrefab.Description;
         }
         if (BuildingCost != null)
         {
             BuildingCost.text = Beautify.GetAmountWithCurrency(BuildingPrefab.Cost);
         }
     }
 }