public void CanBeautify() { string minid, code = "if(test==0){alert(1);}"; minid = Beautify.js_beautify(code); minid.Length.Should().Be.InRange(code.Length, int.MaxValue); }
public ActionResult BeautifyInNewPage(Beautify beautify) { if (beautify.Str == null) { beautify.Str = ""; } return Content(beautify.Str, "text/xml"); }
private void ToCode() { globalScopeControl.UpdateScope(); VCodeToCode vBlockToCode = new VCodeToCode(globalScopeControl.GlobalScope); Beautify beautifier = new Beautify(vBlockToCode.Code); CodeEditor.Text = beautifier.CodeOutput; }
public ActionResult Index(Beautify beautify) { //burda beautify in dolu gelmesi _ViewImport un oluşturulmasıyla oldu var bb = new Beautify(); bb.Str = beautify.Str; bb.BeautifiedStr = _xmlService.Beautify(beautify.Str); Session.Add("BeautifiedObject", bb); return RedirectToAction("Index"); }
private void UpdateUI() { if (BuildingNameUI != null) { BuildingNameUI.text = SelectedBuildingBlueprint.BuildingPrefab.Name; } if (BuildingNameCost != null) { BuildingNameCost.text = Beautify.GetAmountWithCurrency(SelectedBuildingBlueprint.BuildingPrefab.Cost); } }
public void BeautifyBadCode() { string minid, code = "----*&;lij;{lo23i41"; try { minid = Beautify.js_beautify(code); } catch (System.Exception ex) { System.Console.WriteLine(ex); } }
// Use this for initialization void Awake() { sceneId = Application.loadedLevelName; Debug.LogWarning("当前场景:" + Application.loadedLevelName); //每次切换新的区域大地图都需要把静态事件和动态事件合并 if (StaticAreaEventsMapping == null) { StaticAreaEventsMapping = new System.Collections.Generic.Dictionary <string, EventData>(); JObject allEvents = JsonManager.GetInstance().GetJson("AreaEventDatas"); foreach (var obj in allEvents) { if (!StaticAreaEventsMapping.ContainsKey(obj.Value["Id"].ToString())) { StaticAreaEventsMapping.Add(obj.Value["Id"].ToString(), JsonManager.GetInstance().DeserializeObject <EventData>(obj.Value.ToString())); } } } //加载动态事件 if (ActiveAreaEventsMapping == null) { ActiveAreaEventsMapping = new Dictionary <string, EventData>(); } //初始化临时禁用事件集合 if (DisableEventIdMapping == null) { DisableEventIdMapping = new Dictionary <string, EventData>(); } follow = GetComponent <tk2dTileMapDemoFollowCam>(); follow.followSpeed = 30; map = GameObject.Find("TileMap").GetComponent <tk2dTileMap>(); areaTarget = Statics.GetPrefabClone("Prefabs/AreaTarget").GetComponent <AreaTarget>(); areaTarget.Map = map; follow.target = areaTarget.transform; myCamera = GetComponent <Camera>(); myCamera.cullingMask = 1 << LayerMask.NameToLayer("Role") | 1 << LayerMask.NameToLayer("Ground") | 1 << LayerMask.NameToLayer("Target"); myBeatuify = GetComponent <Beautify>(); if (myBeatuify == null) { myBeatuify = gameObject.AddComponent <Beautify>(); } myBeatuify.quality = BEAUTIFY_QUALITY.Mobile; myBeatuify.preset = BEAUTIFY_PRESET.Medium; myBeatuify.sharpenRelaxation = 0; myBeatuify.brightness = 1f; }
public JsonResult BeautifyInNewPage(Beautify beautify) { object a; if (beautify.Str == null) { beautify.Str = ""; } try { a = new JavaScriptSerializer().DeserializeObject(beautify.Str); } catch { a = _jsonService.Beautify(beautify.Str); } return(Json(a, JsonRequestBehavior.AllowGet)); }
// Start is called before the first frame update void Start() { if (BuildingPrefab != null) { if (BuildingName != null) { BuildingName.text = BuildingPrefab.Name; } if (Image != null) { Image.sprite = BuildingPrefab.Image; } if (BuildingDescription != null) { BuildingDescription.text = BuildingPrefab.Description; } if (BuildingCost != null) { BuildingCost.text = Beautify.GetAmountWithCurrency(BuildingPrefab.Cost); } } }