Beispiel #1
0
        public List <UnitStackBase> SpawnPlayerUnits(Army playerArmy)
        {
            this.playerArmy = playerArmy;
            List <UnitStackBase> returnList = new List <UnitStackBase>();

            for (int i = 0; i < playerArmy.unitStacks.Count; i++)
            {
                UnitStackBase newUnit = unitFactory.Create(playerArmy.unitStacks[i], true);
                PlacePlayerUnit(newUnit.gameObject, i);
                battleUI.SetNumberOfUnitsPlaque(newUnit);
                returnList.Add(newUnit);
            }
            return(returnList);
        }