public void OnPointerEnter(PointerEventData eventData) { if (onbattlefield == false) { battleUIManager.CardShowInfo(n); return; } if (onbattlefield == true) { battleUIManager.CardShowInfo(NumberCounter(n, battleUIManager.player)); } if (onbattlefield == true && isenemycard == true) { battleUIManager.CardShowInfoEnemy(NumberCounter(n, battleUIManager.enemy)); } }