Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        BattleScene.AddGuiToTop(gameObject);

        // 关闭按钮
        UIEventListener.Get(uiClose).onClick = OnGetPresent;
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        BattleScene.AddGuiToTop(gameObject);

        // 每个副本按钮点击事件
        for (int i = 0; i < uiCopys.Length; ++i)
        {
            var index = i;
            UIEventListener.Get(uiCopys[i]).onClick = go =>
            {
                Debug.Log("copy" + index);
                foreach (var t in uiCopys)
                {
                    t.GetComponent <UIButton>().enabled = true;
                }
                uiCopys[index].GetComponent <UIButton>().enabled = false;
                selected = index;
            };
        }

        // 进入按钮
        UIEventListener.Get(uiEnter).onClick = go =>
        {
            Debug.Log("select copy:" + selected);
            WebSocketClient.Instance.Send(new RequestOpenStageQuestUserCmd_C()
            {
                stageid = (uint)selected
            });
        };
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        BattleScene.AddGuiToTop(gameObject);

        // 每个副本按钮点击事件
        for (int i = 0; i < uiCopys.Length; ++i)
        {
            var index = i;
            UIEventListener.Get(uiCopys[i]).onClick = go =>
            {
                Debug.Log("copy" + index);
                foreach (var t in uiCopys)
                {
                    t.GetComponent <UIButton>().enabled = true;
                }
                uiCopys[index].GetComponent <UIButton>().enabled = false;
                selected = index;
            };
        }

        // 进入按钮
        UIEventListener.Get(uiEnter).onClick = go =>
        {
            var my = BattleScene.Instance.Gui <CopyEnter2>();
            my.gameObject.SetActive(true);
        };
    }
Beispiel #4
0
 void Start()
 {
     BattleScene.AddGuiToTop(gameObject);
     UIEventListener.Get(OK).onClick = go =>
     {
         WebSocketClient.Instance.Send(new RequestReliveUserCmd_C()
         {
             type = 1,
         });
     };
 }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        BattleScene.AddGuiToTop(gameObject, false);

        uiBack.GetComponent <TweenHeight>().AddOnFinished(onFinish);
    }