// Use this for initialization void Start() { BattleScene.AddGuiToTop(gameObject); // 关闭按钮 UIEventListener.Get(uiClose).onClick = OnGetPresent; }
// Use this for initialization void Start() { BattleScene.AddGuiToTop(gameObject); // 每个副本按钮点击事件 for (int i = 0; i < uiCopys.Length; ++i) { var index = i; UIEventListener.Get(uiCopys[i]).onClick = go => { Debug.Log("copy" + index); foreach (var t in uiCopys) { t.GetComponent <UIButton>().enabled = true; } uiCopys[index].GetComponent <UIButton>().enabled = false; selected = index; }; } // 进入按钮 UIEventListener.Get(uiEnter).onClick = go => { Debug.Log("select copy:" + selected); WebSocketClient.Instance.Send(new RequestOpenStageQuestUserCmd_C() { stageid = (uint)selected }); }; }
// Use this for initialization void Start() { BattleScene.AddGuiToTop(gameObject); // 每个副本按钮点击事件 for (int i = 0; i < uiCopys.Length; ++i) { var index = i; UIEventListener.Get(uiCopys[i]).onClick = go => { Debug.Log("copy" + index); foreach (var t in uiCopys) { t.GetComponent <UIButton>().enabled = true; } uiCopys[index].GetComponent <UIButton>().enabled = false; selected = index; }; } // 进入按钮 UIEventListener.Get(uiEnter).onClick = go => { var my = BattleScene.Instance.Gui <CopyEnter2>(); my.gameObject.SetActive(true); }; }
void Start() { BattleScene.AddGuiToTop(gameObject); UIEventListener.Get(OK).onClick = go => { WebSocketClient.Instance.Send(new RequestReliveUserCmd_C() { type = 1, }); }; }
// Use this for initialization void Start() { BattleScene.AddGuiToTop(gameObject, false); uiBack.GetComponent <TweenHeight>().AddOnFinished(onFinish); }