public static void Play_EvilMonster_2(Character evilMonsterCharacter) { UIBlack.Show(); OvermapHandler.StopOvermapRunning(); Dialogue dialogue = Dialogue.GetInstance(); dialogue.SetDialogueActions(new List <Action>() { () => { dialogue.Show(); dialogue.ShowLeftCharacter(GameAssets.i.s_PlayerDialogueSprite, false); dialogue.ShowLeftCharacterName(GameData.GetCharacterName(Character.Type.Player)); dialogue.ShowLeftText("You're not getting away this time!"); dialogue.ShowRightCharacter(GameAssets.i.s_EvilMonsterPortrait, true); dialogue.ShowRightCharacterName(GameData.GetCharacterName(Character.Type.EvilMonster)); dialogue.HideRightText(); }, () => { dialogue.ShowRightActiveTalkerHideLeft("Mwahahaha let's see!"); }, () => { GameData.state = GameData.State.FightingEvilMonster_2; BattleHandler.LoadEnemyEncounter(evilMonsterCharacter, evilMonsterCharacter.enemyEncounter); }, }, true); }
public static void Play_EvilMonster_3(Character evilMonsterCharacter) { UIBlack.Show(); OvermapHandler.StopOvermapRunning(); Dialogue dialogue = Dialogue.GetInstance(); dialogue.SetDialogueActions(new List <Action>() { () => { dialogue.Show(); dialogue.ShowLeftCharacter(GameAssets.i.s_PlayerDialogueSprite, false); dialogue.ShowLeftCharacterName(GameData.GetCharacterName(Character.Type.Player)); dialogue.ShowLeftText("Back again!"); dialogue.ShowRightCharacter(GameAssets.i.s_EvilMonsterPortrait, true); dialogue.ShowRightCharacterName(GameData.GetCharacterName(Character.Type.EvilMonster)); dialogue.HideRightText(); }, () => { dialogue.ShowRightActiveTalkerHideLeft("Now you're becoming a nuisance!"); }, () => { dialogue.ShowRightText("This time I'll end you!"); }, () => { GameData.state = GameData.State.FightingEvilMonster_3; BattleHandler.LoadEnemyEncounter(evilMonsterCharacter, evilMonsterCharacter.enemyEncounter); }, }, true); }
private void HandleInteractionWithPlayer() { switch (character.type) { default: // Battle! BattleHandler.LoadEnemyEncounter(character, character.enemyEncounter); break; case Character.Type.Enemy_MinionOrange: { if (character.subType == Character.SubType.Enemy_HurtMeDaddy) { // Special enemy Cutscenes.Play_HurtMeDaddy(character); } else { // Normal battle BattleHandler.LoadEnemyEncounter(character, character.enemyEncounter); } break; } case Character.Type.Enemy_MinionRed: { if (character.subType == Character.SubType.Enemy_HurtMeDaddy_2) { // Special enemy Cutscenes.Play_HurtMeDaddy_2(character); } else { // Normal battle BattleHandler.LoadEnemyEncounter(character, character.enemyEncounter); } break; } case Character.Type.EvilMonster: { Cutscenes.Play_EvilMonster_1(character); break; } case Character.Type.EvilMonster_2: { Cutscenes.Play_EvilMonster_2(character); break; } case Character.Type.EvilMonster_3: { Cutscenes.Play_EvilMonster_3(character); break; } } }
public static void Play_Tank_BeforeJoin() { // First meeting with Tank UIBlack.Show(); OvermapHandler.StopOvermapRunning(); Dialogue dialogue = Dialogue.GetInstance(); Character tankCharacter = GameData.GetCharacter(Character.Type.Tank); dialogue.SetDialogueActions(new List <Action>() { () => { dialogue.Show(); dialogue.ShowLeftCharacter(GameAssets.i.s_PlayerDialogueSprite, false); dialogue.ShowLeftCharacterName(GameData.GetCharacterName(Character.Type.Player)); dialogue.ShowRightCharacter(GameAssets.i.s_TankPortrait, true); //dialogue.ShowRightCharacterName(GameData.GetCharacterName(Character.Type.Tank)); dialogue.ShowRightCharacterName("???"); dialogue.ShowLeftText("Greetings!"); }, () => { dialogue.ShowRightActiveTalkerHideLeft("Entrance to the town is restricted"); }, () => { dialogue.ShowLeftActiveTalkerHideRight("But I need to get past to get to the Evil Castle to defeat the Evil Monster!"); }, () => { dialogue.ShowRightActiveTalkerHideLeft("There are reports of Evil Minions roaming these lands, no one is allowed in until they are taken care of"); }, () => { dialogue.ShowLeftActiveTalkerHideRight("Some short guys? I took care of them!"); }, () => { dialogue.ShowRightActiveTalkerHideLeft("I don't believe you!"); }, () => { dialogue.ShowRightText("Show me your skills!"); }, () => { GameData.state = GameData.State.FightingTank; BattleHandler.LoadEnemyEncounter(tankCharacter, tankCharacter.enemyEncounter); }, }, true); }
public static void Play_HurtMeDaddy_2(Character character) { // Second Minion OvermapHandler.StopOvermapRunning(); UIBlack.Show(); Dialogue dialogue = Dialogue.GetInstance(); dialogue.SetDialogueActions(new List <Action>() { () => { dialogue.Show(); dialogue.ShowLeftCharacter(GameAssets.i.s_PlayerDialogueSprite, true); dialogue.ShowLeftCharacterName(GameData.GetCharacterName(Character.Type.Player)); dialogue.ShowRightCharacter(GameAssets.i.s_EnemyMinionRedPortrait, false); dialogue.ShowRightText("Hey you! Have you seen a short guy around here?"); dialogue.HideRightCharacterName(); }, () => { dialogue.ShowLeftActiveTalkerHideRight("Hum..."); }, () => { dialogue.ShowRightActiveTalkerHideLeft("Wait a second!"); }, () => { dialogue.ShowRightText("Did you do it?!"); }, () => { dialogue.ShowRightText("You did!"); }, () => { dialogue.ShowRightText("How dare you hurt him!"); }, () => { GameData.state = GameData.State.FightingHurtMeDaddy_2; BattleHandler.LoadEnemyEncounter(character, character.enemyEncounter); }, }, true); }
private void Awake() { new BattleHandler(); if (BattleHandler.enemyEncounter == null) { Debug.Log("#### Debug Enemy Encounter"); GameData.EnemyEncounter enemyEncounter = new GameData.EnemyEncounter { enemyBattleArray = new GameData.EnemyEncounter.EnemyBattle[] { new GameData.EnemyEncounter.EnemyBattle { characterType = Character.Type.Enemy_MinionOrange, lanePosition = BattleHandler.LanePosition.Middle }, new GameData.EnemyEncounter.EnemyBattle { characterType = Character.Type.Enemy_MinionOrange, lanePosition = BattleHandler.LanePosition.Up }, new GameData.EnemyEncounter.EnemyBattle { characterType = Character.Type.Enemy_MinionOrange, lanePosition = BattleHandler.LanePosition.Down }, }, }; BattleHandler.LoadEnemyEncounter(new Character(Character.Type.Enemy_MinionOrange), enemyEncounter); } }
public static void Play_HurtMeDaddy(Character character) { // First Minion OvermapHandler.StopOvermapRunning(); UIBlack.Show(); Dialogue dialogue = Dialogue.GetInstance(); dialogue.SetDialogueActions(new List <Action>() { () => { dialogue.Show(); dialogue.ShowLeftCharacter(GameAssets.i.s_PlayerDialogueSprite, true); dialogue.ShowLeftCharacterName(GameData.GetCharacterName(Character.Type.Player)); dialogue.HideLeftText(); dialogue.ShowRightCharacter(GameAssets.i.s_EnemyMinionOrangePortrait, false); dialogue.ShowRightText("Myah! Hurt me daddy!"); dialogue.HideRightCharacterName(); }, () => { dialogue.ShowLeftActiveTalkerHideRight("What?"); }, () => { dialogue.ShowRightActiveTalkerHideLeft("Hurt me daddy!"); }, () => { dialogue.ShowLeftActiveTalkerHideRight("That's weird..."); }, () => { dialogue.ShowRightActiveTalkerHideLeft("Hurt me daddy!"); }, () => { GameData.state = GameData.State.FightingHurtMeDaddy; BattleHandler.LoadEnemyEncounter(character, character.enemyEncounter); }, }, true); }
public static void Play_Tavern() { Window_QuestPointer.DestroyPointer(GameAssets.i.Map.Find("tavern").position); UIBlack.Show(); OvermapHandler.StopOvermapRunning(); Dialogue dialogue = Dialogue.GetInstance(); Character tavernAmbushCharacter = GameData.GetCharacter(Character.Type.TavernAmbush); dialogue.SetDialogueActions(new List <Action>() { () => { dialogue.Show(); dialogue.ShowLeftCharacter(GameAssets.i.s_PlayerDialogueSprite, false); dialogue.ShowLeftCharacterName(GameData.GetCharacterName(Character.Type.Player)); dialogue.ShowLeftText("Greetings!"); dialogue.HideRightCharacter(); dialogue.HideRightText(); dialogue.HideRightCharacterName(); }, () => { dialogue.ShowLeftText("May we have some refreshments?"); }, () => { UIBlack.Hide(); dialogue.Hide(); Vector3 playerPosition = OvermapHandler.GetInstance().GetPlayer().GetPosition(); OvermapHandler.GetInstance().GetPlayer().GetUnitAnimation().PlayAnimForced(UnitAnim.GetUnitAnim("dSwordTwoHandedBack_IdleDown"), 1f, null); NPCOvermap enemyOvermap = OvermapHandler.GetInstance().GetNPC(tavernAmbushCharacter); enemyOvermap.transform.position = playerPosition + new Vector3(0, -17f); enemyOvermap.GetUnitAnimation().PlayAnimForced(UnitAnim.GetUnitAnim("dMinion_IdleUp"), 1f, null); OvermapHandler.GetInstance().SpawnSmoke(enemyOvermap.GetPosition(), .3f, Vector3.one); NPCOvermap enemyOvermap_2 = OvermapHandler.GetInstance().GetNPC(GameData.GetCharacter(Character.Type.TavernAmbush_2)); enemyOvermap_2.transform.position = playerPosition + new Vector3(14f, -12f); enemyOvermap_2.GetUnitAnimation().PlayAnimForced(UnitAnim.GetUnitAnim("dMinion_IdleUp"), 1f, null); OvermapHandler.GetInstance().SpawnSmoke(enemyOvermap_2.GetPosition(), .3f, Vector3.one); NPCOvermap enemyOvermap_3 = OvermapHandler.GetInstance().GetNPC(GameData.GetCharacter(Character.Type.TavernAmbush_3)); enemyOvermap_3.transform.position = playerPosition + new Vector3(-14, -12f); enemyOvermap_3.GetUnitAnimation().PlayAnimForced(UnitAnim.GetUnitAnim("dMinion_IdleUp"), 1f, null); OvermapHandler.GetInstance().SpawnSmoke(enemyOvermap_3.GetPosition(), .3f, Vector3.one); enemyOvermap.gameObject.SetActive(false); enemyOvermap_2.gameObject.SetActive(false); enemyOvermap_3.gameObject.SetActive(false); FunctionTimer.Create(() => { enemyOvermap.gameObject.SetActive(true); enemyOvermap_2.gameObject.SetActive(true); enemyOvermap_3.gameObject.SetActive(true); }, .45f); FunctionTimer.Create(() => { UIBlack.Show(); dialogue.Show(); dialogue.PlayNextAction(); }, 1.2f); }, () => { dialogue.HideLeftText(); dialogue.FadeLeftCharacter(); dialogue.ShowRightCharacter(GameAssets.i.s_EnemyMinionRedPortrait, false); dialogue.ShowRightText("That's the one! Get him!"); }, () => { GameData.GetCharacter(Character.Type.TavernAmbush_2).isDead = true; GameData.GetCharacter(Character.Type.TavernAmbush_3).isDead = true; GameData.state = GameData.State.FightingTavernAmbush; BattleHandler.LoadEnemyEncounter(tavernAmbushCharacter, tavernAmbushCharacter.enemyEncounter); }, }, true); }