Beispiel #1
0
 public void Atack()
 {
     if (battleHandler.state == BattleHandler.State.WaitingForPlayer)
     {
         battleHandler.state = BattleHandler.State.Busy;
         battleHandler.activeCharacter.Attack(battleHandler.selectedEnemy, () => {
             battleHandler.ChooseNextActiveCharacter();
         });
     }
 }