void OnTriggerEnter2D(Collider2D collider) { BasicLaser laser = collider.gameObject.getComponent <Projectile>(); if (laser) { Debug.Log("Hit By a Laser"); } }
public override IBullet Create(Vector where) { BasicLaser bullet = new BasicLaser(where, direction); ApplyDmgModifier(bullet); ApplyOnHits(bullet); bullet.Color = Color.Blue; return(bullet); }