Beispiel #1
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();
                from.ClearHands();

                if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (creature.Controled)
                    {
                        from.SendLocalizedMessage(501590); // They are too loyal to their master to be provoked.
                    }
                    else if (creature.IsParagon)
                    {
                        from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
                    }
                    else if (from.Frozen)
                    {
                        from.SendMessage("You cannot seem to move your hands.");
                    }
                    else
                    {
                        //from.RevealingAction();
                        m_Instrument.PlayInstrumentWell(from);
                        from.SendLocalizedMessage(1008085); // You play your music and your target becomes angered.  Whom do you wish them to attack?
                        from.Target = new InternalSecondTarget(from, m_Instrument, creature);
                    }
                }

                TeiravonMobile TAVfrom = from as TeiravonMobile;

                if (targeted is TeiravonMobile && from.CanBeHarmful((Mobile)targeted, true) && TAVfrom.HasFeat(TeiravonMobile.Feats.CuttingWords))
                {
                    TeiravonMobile player = (TeiravonMobile)targeted;


                    if (player.PlayerLevel > TAVfrom.PlayerLevel + 4)
                    {
                        from.SendMessage("Your music fails to incite rage in the target.");
                    }
                    else
                    {
                        // from.RevealingAction();
                        m_Instrument.PlayInstrumentWell(from);
                        from.SendLocalizedMessage(1008085); // You play your music and your target becomes angered.  Whom do you wish them to attack?
                        from.Target = new InternalSecondTarget(from, m_Instrument, player);
                    }
                }
            }
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (creature.Controled)
                    {
                        from.SendAsciiMessage("They are too loyal to their master to be provoked.");
                    }
                    else if (creature.IsParagon)
                    {
                        from.SendAsciiMessage("You have no chance of provoking those creatures.");
                    }
                    else
                    {
                        from.RevealingAction();
                        m_Instrument.PlayInstrumentWell(from);
                        from.SendAsciiMessage("You play your music and your target becomes angered.  Whom do you wish them to attack?");
                        from.Target = new InternalSecondTarget(from, m_Instrument, creature);
                    }
                }
            }
Beispiel #3
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (creature.Controlled)
                    {
                        from.SendLocalizedMessage(501590); // They are too loyal to their master to be provoked.
                    }
                    else
                    {
                        from.RevealingAction();
                        m_Instrument.PlayInstrumentWell(from);
                        from.SendLocalizedMessage(1008085); // You play your music and your target becomes angered.  Whom do you wish them to attack?
                        from.Target = new InternalSecondTarget(from, m_Instrument, creature);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589); // You can't incite that!
                }

                EventSink.InvokeSkillUsed(new SkillUsedEventArgs(from, from.Skills[SkillName.Provocation]));
            }
Beispiel #4
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488);                         // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (from is PlayerMobile && creature.Controlled)
                    {
                        from.SendLocalizedMessage(501590);                         // They are too loyal to their master to be provoked.
                    }
                    else if (creature.IsParagon && BaseInstrument.GetBaseDifficulty(creature) >= 160.0)
                    {
                        from.SendLocalizedMessage(1049446);                         // You have no chance of provoking those creatures.
                    }
                    else
                    {
                        from.RevealingAction();
                        m_Instrument.PlayInstrumentWell(from);
                        from.SendLocalizedMessage(1008085);
                        // You play your music and your target becomes angered.  Whom do you wish them to attack?
                        from.Target = new InternalSecondTarget(from, m_Instrument, creature);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589);                     // You can't incite that!
                }
            }
Beispiel #5
0
        public static void OnPickedInstrument(Mobile from, BaseInstrument instrument)
        {
            from.RevealingAction();

            if (!BaseInstrument.CheckMusicianship(from))
            {
                from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                instrument.PlayInstrumentBadly(from);
                instrument.ConsumeUse(from);
            }
            else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 100.0))
            {
                from.SendLocalizedMessage(500613); // You attempt to calm everyone, but fail.
                instrument.PlayInstrumentBadly(from);
                instrument.ConsumeUse(from);
            }
            else
            {
                instrument.PlayInstrumentWell(from);
                instrument.ConsumeUse(from);

                Map map = from.Map;

                if (map != null)
                {
                    int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                    bool calmed = false;

                    foreach (Mobile m in from.GetMobilesInRange(range))
                    {
                        if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || m == from || !from.CanBeHarmful(m, false))
                        {
                            continue;
                        }

                        calmed = true;

                        m.SendLocalizedMessage(500616); // You hear lovely music, and forget to continue battling!
                        m.Combatant = null;
                        m.Warmode   = false;

                        if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                        {
                            ((BaseCreature)m).Pacify(from, DateTime.Now + TimeSpan.FromSeconds(1.0));
                        }
                    }

                    if (!calmed)
                    {
                        from.SendLocalizedMessage(1049648); // You play hypnotic music, but there is nothing in range...
                    }
                    else
                    {
                        from.SendLocalizedMessage(500615); // You play your hypnotic music, stopping the battle.
                    }
                }
            }
        }
Beispiel #6
0
 protected override void OnTarget(Mobile from, object targeted)
 {
     if (targeted is NubiaMobile)
     {
         NubiaMobile cible = targeted as NubiaMobile;
         mInstrument.PlayInstrumentWell(mOwner);
         new InspirationVaillante(mOwner, cible, mOwner.getDonNiveau(DonEnum.InspirationVaillante));
     }
 }
Beispiel #7
0
        public override void OnThink()
        {
            if (DateTime.UtcNow >= m_NextMusic)
            {
                if (m_Instrument != null && m_Instrument.IsChildOf(Backpack))
                {
                    m_Instrument.PlayInstrumentWell(this);
                }

                m_NextMusic = DateTime.UtcNow + m_MusicDelay + TimeSpan.FromSeconds(Utility.Random(2));
            }
        }
Beispiel #8
0
 protected override void OnTarget(Mobile from, object targeted)
 {
     if (targeted is NubiaMobile)
     {
         NubiaMobile cible = targeted as NubiaMobile;
         if (cible == from)
         {
             from.SendMessage("Vous ne pouvez pas vous inspirer vous même");
             return;
         }
         mInstrument.PlayInstrumentWell(mOwner);
         new InspirationTalent(mOwner, cible);
     }
 }
Beispiel #9
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                IEntity entity = targeted as IEntity; if (XmlScript.HasTrigger(entity, TriggerName.onTargeted) && UberScriptTriggers.Trigger(entity, from, TriggerName.onTargeted, null, null, null, 0, null, SkillName.Provocation, from.Skills[SkillName.Provocation].Value))

                {
                    return;
                }

                if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488);                           // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (creature.Controlled)
                    {
                        from.SendLocalizedMessage(501590);                           // They are too loyal to their master to be provoked.
                    }
                    else if (creature.IsParagon && BaseInstrument.GetBaseDifficulty(creature) >= 160.0)
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else
                    {
                        from.RevealingAction();
                        m_Instrument.PlayInstrumentWell(from);
                        from.SendLocalizedMessage(1008085);                           // You play your music and your target becomes angered.  Whom do you wish them to attack?
                        from.Target = new InternalSecondTarget(from, m_Instrument, creature);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589);                       // You can't incite that!
                }
            }
Beispiel #10
0
 protected override void OnTarget(Mobile from, object targeted)
 {
     if (targeted is NubiaMobile)
     {
         NubiaMobile cible = targeted as NubiaMobile;
         mInstrument.PlayInstrumentWell(mOwner);
         cible.SendMessage("Vous vous sentez libéré de toutes entraves magiques");
         foreach (BaseDebuff debuff in cible.DebuffList)
         {
             if (debuff.Freeze)
             {
                 debuff.End();
             }
         }
         if (cible.Frozen)
         {
             cible.Frozen = false;
         }
     }
 }
Beispiel #11
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature && from.CanBeHarmful((Mobile)targeted, true))
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (creature.Controlled)
                    {
                        from.SendLocalizedMessage(501590);                           // They are too loyal to their master to be provoked.
                    }
                    else
                    {
                        from.RevealingAction();
                        m_Instrument.PlayInstrumentWell(from);
                        from.SendLocalizedMessage(1008085);                           // You play your music and your target becomes angered.  Whom do you wish them to attack?
                        from.Target = new InternalSecondTarget(from, m_Instrument, creature);
                    }
                }
            }
Beispiel #12
0
        public override bool CheckFizzle()
        {
            bool check = base.CheckFizzle();

            if (check)
            {
                if (m_Instrument != null)
                {
                    m_Instrument.PlayInstrumentWell(Caster);
                    m_Instrument.ConsumeUse(Caster);
                }
            }
            else
            {
                Caster.SendLocalizedMessage(500612); // You play poorly, and there is no effect.

                m_Instrument?.PlayInstrumentBadly(Caster);
            }

            return(check);
        }
Beispiel #13
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature || (from is BaseCreature && ((BaseCreature)from).CanProvoke))
                {
                    BaseCreature creature = targeted as BaseCreature;
                    Mobile       target   = targeted as Mobile;

                    bool questTargets = QuestTargets(creature, from);

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (m_Creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
                    }
                    else if (creature != null && creature.Unprovokable && !(creature is DemonKnight) && !questTargets)
                    {
                        from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != target.Map ||
                             !m_Creature.InRange(target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);
                        // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (m_Creature != target)
                    {
                        from.NextSkillTime = Core.TickCount + 10000;

                        double diff         = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(target)) * 0.5) - 5.0;
                        double music        = from.Skills[SkillName.Musicianship].Value;
                        int    masteryBonus = 0;

                        if (from is PlayerMobile)
                        {
                            masteryBonus = Spells.SkillMasteries.BardSpell.GetMasteryBonus((PlayerMobile)from, SkillName.Provocation);
                        }

                        if (masteryBonus > 0)
                        {
                            diff -= (diff * ((double)masteryBonus / 100));
                        }

                        diff += (XmlMobFactions.GetScaledFaction(from, m_Creature, -25, 25, -0.001) +
                                 XmlMobFactions.GetScaledFaction(from, target, -25, 25, -0.001)) * 0.5;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (questTargets || from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(target, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                                from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                //from.DoHarmful( m_Creature );
                                //from.DoHarmful( creature );
                                if (!from.CheckTargetSkill(SkillName.Provocation, target, diff - 25.0, diff + 25.0))
                                {
                                    from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                                    from.SendLocalizedMessage(501599); // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, target, true);

                                    #region Bard Mastery Quest
                                    if (questTargets)
                                    {
                                        BaseQuest quest = QuestHelper.GetQuest((PlayerMobile)from, typeof(IndoctrinationOfABattleRouserQuest));

                                        if (quest != null)
                                        {
                                            foreach (BaseObjective objective in quest.Objectives)
                                            {
                                                objective.Update(creature);
                                            }
                                        }
                                    }
                                    #endregion
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves!
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589); // You can't incite that!
                }
            }
Beispiel #14
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();
                from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(1.0);

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                       // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is Mobile)
                {
                    Mobile targ = (Mobile)target;

                    if (targ == from || targ is BaseCreature && (((BaseCreature)targ).BardImmune || [email protected](targ, false)) && ((BaseCreature)targ).ControlMaster != @from)
                    {
                        from.SendLocalizedMessage(1049535);                  // A song of discord would have no effect on that.
                    }
                    else if (m_Table.Contains(targ))                         //Already discorded
                    {
                        from.SendLocalizedMessage(1049537);                  // Your target is already in discord.
                    }
                    else if (!targ.Player)
                    {
                        double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                               // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (from.CheckTargetSkill(SkillName.Discordance, target, diff - 25.0, diff + 25.0))
                        {
                            from.SendLocalizedMessage(1049539);                               // You play the song surpressing your targets strength
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            ArrayList mods = new ArrayList();
                            int       effect;
                            double    scalar;

                            effect = (int)(from.Skills[SkillName.Discordance].Value / -5.0);
                            scalar = effect * 0.01;

                            mods.Add(new StatMod(StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar), TimeSpan.Zero));
                            mods.Add(new StatMod(StatType.Int, "DiscordanceInt", (int)(targ.RawInt * scalar), TimeSpan.Zero));
                            mods.Add(new StatMod(StatType.Dex, "DiscordanceDex", (int)(targ.RawDex * scalar), TimeSpan.Zero));

                            for (int i = 0; i < targ.Skills.Length; ++i)
                            {
                                if (targ.Skills[i].Value > 0)
                                {
                                    mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                }
                            }

                            DiscordanceInfo info = new DiscordanceInfo(from, targ, Math.Abs(effect), mods);
                            info.m_Timer = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1.25), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info);

                            m_Table[targ] = info;
                        }
                        else
                        {
                            from.SendLocalizedMessage(1049540);                              // You fail to disrupt your target
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }

                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(12.0);
                    }
                    else
                    {
                        m_Instrument.PlayInstrumentBadly(from);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1049535);                       // A song of discord would have no effect on that.
                }
            }
Beispiel #15
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted == from)
                {
                    from.SayTo(from, true, "You cannot entice yourself!");
                }
                //from.SendAsciiMessage("You cannot entice yourself!");
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendAsciiMessage("The instrument you are trying to play is no longer in your backpack!"); // The instrument you are trying to play is no longer in your backpack!
                }
                else if (targeted is Mobile)
                {
                    Mobile targ = targeted as Mobile;
                    m_SetSkillTime     = false;
                    from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                    if (!BaseInstrument.CheckMusicianship(from))
                    {
                        targ.SayTo(targ, true, "You hear lovely music, and for a moment are drawn towards it.");
                        targ.SayTo(from, true, "Your music fails to attract them.");
                        //targ.LocalOverheadMessage(MessageType.Regular, targ.SpeechHue, true, String.Format("You hear lovely music, and for a moment are drawn towards it."));
                        //targ.NonlocalOverheadMessage(MessageType.Regular, targ.SpeechHue, true, String.Format("You hear lovely music, and for a moment are drawn towards it."));
                        m_Instrument.PlayInstrumentBadly(from);
                        m_Instrument.ConsumeUse(from);
                    }
                    else if (!from.CheckSkill(SkillName.Discordance, 0.0, 100.0))
                    {
                        targ.SayTo(targ, true, "You hear lovely music, and for a moment are drawn towards it.");
                        targ.SayTo(from, true, "Your music fails to attract them.");
                        m_Instrument.PlayInstrumentBadly(from);
                        m_Instrument.ConsumeUse(from);
                    }
                    else
                    {
                        m_Instrument.PlayInstrumentWell(from);
                        m_Instrument.ConsumeUse(from);
                        targ.SayTo(targ, true, "You hear lovely music, and are drawn towards it...");
                        from.SayTo(from, true, "You play your hypnotic music, luring them near.");

                        if (targ is PlayerMobile)
                        {
                            targ.SayTo(from, true, "What am I hearing?");
                            targ.SayTo(from, true, "You might have better luck with sweet words.");
                        }
                        else if (targ is BaseVendor)
                        {
                            targ.SayTo(from, true, "What am I hearing?");
                            targ.SayTo(from, true, "Oh, but I cannot wander too far from my shop!");
                        }
                        else if (targ is BaseCreature)
                        {
                            ((BaseCreature)targ).TargetLocation = new Point2D((IPoint2D)from.Location);
                        }
                    }
                }
                else
                {
                    from.SendAsciiMessage("You cannot entice that!");
                }
            }
Beispiel #16
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is Mobile)
                {
                    Mobile       targ     = (Mobile)targeted;
                    BaseCreature creature = targ as BaseCreature;

                    if (m_Creature.Unprovokable || (creature != null && creature.Unprovokable))
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != targ.Map || !m_Creature.InRange(targ, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);                           // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (m_Creature != targ)
                    {
                        if (from == targ)
                        {
                            from.SendAsciiMessage("Maybe you should just attack it.");
                            return;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(targ, true))
                        {
                            // provoking a guard, or provoking to attack a positive creature is bad
                            if (m_Creature is BaseGuard || m_Creature is BaseShieldGuard || targ is BaseGuard || targ is BaseShieldGuard)
                            {
                                from.SendLocalizedMessage(1049446);                                   // You have no chance of provoking those creatures.
                                Server.Misc.Titles.AlterNotoriety(from, -40);
                                return;
                            }
                            else if (Notoriety.Compute(from, targ) == Notoriety.Innocent)
                            {
                                Misc.Titles.AlterNotoriety(from, -10);
                            }

                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendLocalizedMessage(500612);                                   // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(targ);

                                if (!from.CheckTargetSkill(SkillName.Provocation, targ, 0, 110))             //diff-25.0, diff+25.0 ) )
                                {
                                    from.SendLocalizedMessage(501599);                                       // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                       // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, targ, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593);                           // You can't tell someone to attack themselves!
                    }
                }
            }
Beispiel #17
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (!(targeted is Mobile))
                {
                    from.SendLocalizedMessage(1049528); // You cannot calm that!
                }
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                }
                else
                {
                    m_SetSkillTime = false;

                    int masteryBonus = 0;

                    if (from is PlayerMobile mobile)
                    {
                        masteryBonus = Spells.SkillMasteries.BardSpell.GetMasteryBonus(mobile, SkillName.Peacemaking);
                    }

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area
                        if (from.Player && !BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (10000 - masteryBonus / 5 * 1000);
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 120.0))
                        {
                            from.SendLocalizedMessage(500613); // You attempt to calm everyone, but fail.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (10000 - masteryBonus / 5 * 1000);
                        }
                        else
                        {
                            from.NextSkillTime = Core.TickCount + 5000;
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed             = false;
                                IPooledEnumerable eable = from.GetMobilesInRange(range);

                                foreach (Mobile m in eable)
                                {
                                    if (m is BaseCreature creature && creature.Uncalmable || m is BaseCreature bc && bc.AreaPeaceImmune || m == from || !from.CanBeHarmful(m, false, false, true))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendLocalizedMessage(500616); // You hear lovely music, and forget to continue battling!
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature baseCreature && !baseCreature.BardPacified)
                                    {
                                        baseCreature.Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(1.0));
                                    }
                                }
                                eable.Free();

                                if (!calmed)
                                {
                                    from.SendLocalizedMessage(1049648); // You play hypnotic music, but there is nothing in range for you to calm.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(500615); // You play your hypnotic music, stopping the battle.
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration
                        Mobile targ = (Mobile)targeted;

                        if (!from.CanBeHarmful(targ, false, false, true))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature creature && creature.Uncalmable)
                        {
                            from.SendLocalizedMessage(1049526); // You have no chance of calming that creature.
                            m_SetSkillTime = true;
                        }
Beispiel #18
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (!(targeted is Mobile))
                {
                    from.SendLocalizedMessage(1049528);                     // You cannot calm that!
                }
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                     // The instrument you are trying to play is no longer in your backpack!
                }
                else
                {
                    m_SetSkillTime = false;

                    int masteryBonus = 0;

                    if (from is PlayerMobile)
                    {
                        masteryBonus = Spells.SkillMasteries.BardSpell.GetMasteryBonus((PlayerMobile)from, SkillName.Peacemaking);
                    }

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area
                        if (from.Player && !BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 120.0))
                        {
                            from.SendLocalizedMessage(500613);                             // You attempt to calm everyone, but fail.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                        }
                        else
                        {
                            from.NextSkillTime = Core.TickCount + 5000;
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed             = false;
                                IPooledEnumerable eable = from.GetMobilesInRange(range);

                                foreach (Mobile m in eable)
                                {
                                    if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) ||
                                        (m is BaseCreature && ((BaseCreature)m).AreaPeaceImmune) || m == from || !from.CanBeHarmful(m, false))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendLocalizedMessage(500616);                                     // You hear lovely music, and forget to continue battling!
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                                    {
                                        ((BaseCreature)m).Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(1.0));
                                    }
                                }
                                eable.Free();

                                if (!calmed)
                                {
                                    from.SendLocalizedMessage(1049648);                                     // You play hypnotic music, but there is nothing in range for you to calm.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(500615);                                     // You play your hypnotic music, stopping the battle.
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration
                        Mobile targ = (Mobile)targeted;

                        if (!from.CanBeHarmful(targ, false))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).Uncalmable)
                        {
                            from.SendLocalizedMessage(1049526);                             // You have no chance of calming that creature.
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).BardPacified)
                        {
                            from.SendLocalizedMessage(1049527);                             // That creature is already being calmed.
                            m_SetSkillTime = true;
                        }
                        else if (from.Player && !BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            from.NextSkillTime = Core.TickCount + 5000;
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            diff += XmlMobFactions.GetScaledFaction(from, targ, -25, 25, -0.001);

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (masteryBonus > 0)
                            {
                                diff -= (diff * ((double)masteryBonus / 100));
                            }

                            if (!from.CheckTargetSkill(SkillName.Peacemaking, targ, diff - 25.0, diff + 25.0))
                            {
                                from.SendLocalizedMessage(1049531);                                 // You attempt to calm your target, but fail.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                            }
                            else
                            {
                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (5000 - ((masteryBonus / 5) * 1000));

                                if (targ is BaseCreature)
                                {
                                    BaseCreature bc = (BaseCreature)targ;

                                    from.SendLocalizedMessage(1049532);                                     // You play hypnotic music, calming your target.

                                    targ.Combatant = null;
                                    targ.Warmode   = false;

                                    double seconds = 100 - (diff / 1.5);

                                    if (seconds > 120)
                                    {
                                        seconds = 120;
                                    }
                                    else if (seconds < 10)
                                    {
                                        seconds = 10;
                                    }

                                    bc.Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(seconds));

                                    #region Bard Mastery Quest
                                    if (from is PlayerMobile)
                                    {
                                        BaseQuest quest = QuestHelper.GetQuest((PlayerMobile)from, typeof(TheBeaconOfHarmonyQuest));

                                        if (quest != null)
                                        {
                                            foreach (BaseObjective objective in quest.Objectives)
                                            {
                                                objective.Update(bc);
                                            }
                                        }
                                    }
                                    #endregion
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1049532);                                    // You play hypnotic music, calming your target.

                                    targ.SendLocalizedMessage(500616);                                     // You hear lovely music, and forget to continue battling!
                                    targ.Combatant = null;
                                    targ.Warmode   = false;
                                }
                            }
                        }
                    }
                }
            }
Beispiel #19
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature)
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (m_Creature.Unprovokable || creature.Unprovokable)
                    {
                        from.SendAsciiMessage("You have no chance of provoking those creatures.");
                    }
                    else if (m_Creature.Map != creature.Map || !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendAsciiMessage("The creatures you are trying to provoke are too far away from each other for your music to have an effect.");
                    }
                    else if (m_Creature != creature)
                    {
                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendAsciiMessage("You play poorly, and there is no effect.");
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(creature);

                                if (!from.CheckTargetSkill(SkillName.Provocation, creature, 0, 100))
                                {
                                    from.SendAsciiMessage("Your music fails to incite enough anger.");
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendAsciiMessage("Your music succeeds, as you start a fight.");
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, creature, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendAsciiMessage("You can't tell someone to attack themselves!");
                    }
                }
            }
Beispiel #20
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                       // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is Mobile)
                {
                    Mobile targ = (Mobile)target;

                    if (targ == from || targ is BaseVendor || (targ is BaseCreature && (((BaseCreature)targ).BardImmune || !from.CanBeHarmful(targ, false))))
                    {
                        from.SendLocalizedMessage(1049535);                           // A song of discord would have no effect on that.
                    }
                    else if (!targ.IsPlayer)
                    {
                        from.NextSkillTime = DateTime.Now + BaseInstrument.GetBardSkillTimeout(SkillName.Discordance, from);

                        TimeSpan len   = TimeSpan.FromSeconds(from.Skills[SkillName.Discordance].Value * 2);
                        double   diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                        double   music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                               // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (m_Table.Contains(targ))
                        {
                            from.SendLocalizedMessage(1049537);                               // Your target is already in discord.
                            from.NextSkillTime = DateTime.Now;
                        }
                        else if (BaseInstrument.CheckBardSkillChance(from, SkillName.Discordance, target, diff - 25.0, diff + 25.0))
                        {
                            if (!m_Table.Contains(targ))
                            {
                                from.SendLocalizedMessage(1049539);                                   // You play the song surpressing your targets strength

                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                ArrayList mods = new ArrayList();
                                int       effect;

                                double discord = from.Skills[SkillName.Discordance].Value;

                                if (discord > 100.0)
                                {
                                    effect = -20 + (int)((discord - 100.0) / -2.5);
                                }
                                else
                                {
                                    effect = (int)(discord / -5.0);
                                }

                                if (BaseInstrument.GetBaseDifficulty(targ) >= 160.0)
                                {
                                    effect /= 2;
                                }

                                if (AltarPeerless.IsPeerlessBoss(targ))
                                {
                                    from.SendLocalizedMessage(1075212);                                       // Your target shrugs off some of the effects of your song.
                                    effect /= 10;
                                }

                                double scalar = effect * 0.01;

                                mods.Add(new ResistanceMod(ResistanceType.Physical, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Fire, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Cold, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Poison, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Energy, effect));

                                for (int i = 0; i < targ.Skills.Length; ++i)
                                {
                                    if (targ.Skills[i].Value > 0)
                                    {
                                        mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                    }
                                }

                                DiscordanceInfo info = new DiscordanceInfo(from, targ, len, Math.Abs(effect), mods);
                                info.m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.25), new TimerStateCallback(ProcessDiscordance), info);

                                m_Table[targ] = info;

                                PlayerMobile pm = from as PlayerMobile;

                                if (pm != null)
                                {
                                    QuestHelper.OnDiscorded(pm, targ);
                                }
                            }
                        }
                        else
                        {
                            from.SendLocalizedMessage(1049540);                               // You fail to disrupt your target
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                    }
                    else
                    {
                        m_Instrument.PlayInstrumentBadly(from);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1049535);                       // A song of discord would have no effect on that.
                }
            }
Beispiel #21
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();
                from.NextSkillTime = Core.TickCount + 1000;

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                     // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is Mobile)
                {
                    Mobile targ = (Mobile)target;

                    if (targ == from || !from.CanBeHarmful(targ, false) ||
                        (targ is BaseCreature && ((BaseCreature)targ).BardImmune && ((BaseCreature)targ).ControlMaster != from))
                    {
                        from.SendLocalizedMessage(1049535);                 // A song of discord would have no effect on that.
                    }
                    else if (m_Table.ContainsKey(targ))                     //Already discorded
                    {
                        from.SendLocalizedMessage(1049537);                 // Your target is already in discord.
                    }
                    else if (!targ.Player || (from is BaseCreature && ((BaseCreature)from).CanDiscord) || (targ.Player && from.Player && CanDiscordPVP(from)))
                    {
                        double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (from is BaseCreature)
                        {
                            music = 120.0;
                        }

                        int masteryBonus = 0;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from is PlayerMobile)
                        {
                            masteryBonus = Spells.SkillMasteries.BardSpell.GetMasteryBonus((PlayerMobile)from, SkillName.Discordance);
                        }

                        if (masteryBonus > 0)
                        {
                            diff -= (diff * ((double)masteryBonus / 100));
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (from.CheckTargetSkill(SkillName.Discordance, target, diff - 25.0, diff + 25.0))
                        {
                            from.SendLocalizedMessage(1049539);                             // You play the song surpressing your targets strength

                            if (targ.Player)
                            {
                                targ.SendLocalizedMessage(1072061); // You hear jarring music, suppressing your strength.
                            }
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            DiscordanceInfo info;

                            if (targ.Player && from.Player)
                            {
                                info = new DiscordanceInfo(from, targ, 0, null, true, from.Skills.CurrentMastery == SkillName.Discordance ? 6 : 4);
                                from.DoHarmful(targ);
                            }
                            else
                            {
                                ArrayList mods = new ArrayList();
                                int       effect;
                                double    scalar;

                                double discord = from.Skills[SkillName.Discordance].Value;

                                effect = (int)Math.Max(-28.0, (discord / -4.0));

                                if (BaseInstrument.GetBaseDifficulty(targ) >= 160.0)
                                {
                                    effect /= 2;
                                }

                                scalar = (double)effect / 100;

                                mods.Add(new ResistanceMod(ResistanceType.Physical, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Fire, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Cold, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Poison, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Energy, effect));

                                for (int i = 0; i < targ.Skills.Length; ++i)
                                {
                                    if (targ.Skills[i].Value > 0)
                                    {
                                        mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                    }
                                }

                                info = new DiscordanceInfo(from, targ, Math.Abs(effect), mods);

                                #region Bard Mastery Quest
                                if (from is PlayerMobile)
                                {
                                    BaseQuest quest = QuestHelper.GetQuest((PlayerMobile)from, typeof(WieldingTheSonicBladeQuest));

                                    if (quest != null)
                                    {
                                        foreach (BaseObjective objective in quest.Objectives)
                                        {
                                            objective.Update(targ);
                                        }
                                    }
                                }
                                #endregion
                            }

                            info.m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.25), ProcessDiscordance, info);

                            m_Table[targ]      = info;
                            from.NextSkillTime = Core.TickCount + (8000 - ((masteryBonus / 5) * 1000));
                        }
                        else
                        {
                            if (from is BaseCreature && PetTrainingHelper.Enabled)
                            {
                                from.CheckSkill(SkillName.Discordance, 0, from.Skills[SkillName.Discordance].Cap);
                            }

                            from.SendLocalizedMessage(1049540);                             // You attempt to disrupt your target, but fail.

                            if (targ.Player)
                            {
                                targ.SendLocalizedMessage(1072064); // You hear jarring music, but it fails to disrupt you.
                            }
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + 5000;
                        }
                    }
                    else
                    {
                        m_Instrument.PlayInstrumentBadly(from);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1049535);                     // A song of discord would have no effect on that.
                }
            }
Beispiel #22
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature)
                {
                    BaseCreature bc_Target = targeted as BaseCreature;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (bc_Target.Unprovokable)
                    {
                        from.SendMessage("That creature is not provokable.");
                    }

                    else if (bc_FirstCreature.Map != bc_Target.Map || !bc_FirstCreature.InRange(bc_Target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (BaseShip.FindShipAt(bc_Target.Location, bc_Target.Map) != null)
                    {
                        from.SendMessage("You may not provoke creatures in sea vessels.");
                    }

                    else if (bc_FirstCreature != bc_Target)
                    {
                        if (from.CanBeHarmful(bc_FirstCreature, true) && from.CanBeHarmful(bc_Target, true))
                        {
                            if (bc_FirstCreature.NextBardingEffectAllowed > DateTime.UtcNow)
                            {
                                string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_FirstCreature.NextBardingEffectAllowed, false, true, true, true, true);

                                from.SendMessage("Your original target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                                return;
                            }

                            if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow)
                            {
                                string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true);

                                from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                                return;
                            }

                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendMessage("You struggle with basic musicianship and your song has no effect.");

                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                                return;
                            }
                        }

                        else
                        {
                            return;
                        }

                        double creatureDifficulty       = Math.Max(bc_FirstCreature.InitialDifficulty, bc_Target.InitialDifficulty);
                        double firstEffectiveBardSkill  = from.Skills[SkillName.Provocation].Value + BaseInstrument.GetBardBonusSkill(from, bc_FirstCreature, m_Instrument);
                        double secondEffectiveBardSkill = from.Skills[SkillName.Provocation].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument);
                        double effectiveBardSkill       = Math.Max(firstEffectiveBardSkill, secondEffectiveBardSkill);

                        AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from);

                        if (aspectArmorProfile != null)
                        {
                            if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                            {
                                effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel);
                            }
                        }

                        double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);

                        TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty);

                        if (BaseInstrument.CheckSkillGain(successChance))
                        {
                            from.CheckSkill(SkillName.Provocation, 0.0, 120.0, 1.0);
                        }

                        if (from.AccessLevel > AccessLevel.Player)
                        {
                            from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                        }

                        if (Utility.RandomDouble() <= successChance)
                        {
                            from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.

                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);
                            bc_FirstCreature.Provoke(from, bc_Target, true, effectDuration, false);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationSuccessCooldown * 1000);
                        }

                        else
                        {
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                            string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Provocation);

                            from.SendMessage(failureMessage);

                            if (aspectArmorProfile != null && from is PlayerMobile)
                            {
                                if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                                {
                                    double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel);

                                    failedBardingAttemptDamageReduction *= (from.Skills.Provocation.Value / 120);

                                    PlayerMobile player = from as PlayerMobile;

                                    player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration;

                                    player.m_LyricAspectFailedBardingAttemptTargets.Clear();
                                    player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_FirstCreature);
                                    player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_Target);
                                    player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction;
                                }
                            }
                        }
                    }

                    else
                    {
                        from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves!
                    }
                }

                else if (targeted is PlayerMobile)
                {
                    PlayerMobile player = (PlayerMobile)targeted;

                    if (bc_FirstCreature.Map != player.Map || !bc_FirstCreature.InRange(player, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (BaseShip.FindShipAt(player.Location, player.Map) != null)
                    {
                        from.SendMessage("You may not provoke creatures in sea vessels.");
                    }

                    else
                    {
                        if (from.CanBeHarmful(bc_FirstCreature, true) && from.CanBeHarmful(player, true))
                        {
                            if (bc_FirstCreature.NextBardingEffectAllowed > DateTime.UtcNow)
                            {
                                string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_FirstCreature.NextBardingEffectAllowed, false, true, true, true, true);

                                from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                                return;
                            }

                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.

                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                                return;
                            }

                            double creatureDifficulty = bc_FirstCreature.InitialDifficulty;
                            double effectiveBardSkill = from.Skills[SkillName.Provocation].Value + BaseInstrument.GetBardBonusSkill(from, bc_FirstCreature, m_Instrument);

                            AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from);

                            if (aspectArmorProfile != null)
                            {
                                if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                                {
                                    effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel);
                                }
                            }

                            double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);

                            TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_FirstCreature, creatureDifficulty);

                            if (BaseInstrument.CheckSkillGain(successChance))
                            {
                                from.CheckSkill(SkillName.Provocation, 0.0, 120.0, 1.0);
                            }

                            if (from.AccessLevel > AccessLevel.Player)
                            {
                                from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                            }

                            if (Utility.RandomDouble() <= successChance)
                            {
                                from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.

                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);
                                bc_FirstCreature.Provoke(from, player, true, effectDuration, false);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationSuccessCooldown * 1000);
                            }

                            else
                            {
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                                string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Provocation);

                                from.SendMessage(failureMessage);

                                if (aspectArmorProfile != null && from is PlayerMobile)
                                {
                                    if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                                    {
                                        double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel);

                                        failedBardingAttemptDamageReduction *= (from.Skills.Provocation.Value / 120);

                                        player = from as PlayerMobile;

                                        player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration;

                                        player.m_LyricAspectFailedBardingAttemptTargets.Clear();
                                        player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_FirstCreature);
                                        player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction;
                                    }
                                }
                            }
                        }

                        else
                        {
                            return;
                        }
                    }
                }

                else
                {
                    from.SendLocalizedMessage(501589); // You can't incite that!
                }
            }
Beispiel #23
0
        public static void OnPickedInstrument(Mobile from, BaseInstrument instrument)
        {
            BaseInstrument m_Instrument = instrument;

            from.RevealingAction();
            //m_SetSkillTime = false;
            //from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

            // Standard mode : reset combatants for everyone in the area

            if (!BaseInstrument.CheckMusicianship(from))
            {
                from.SendAsciiMessage("You play poorly, and there is no effect."); //
                m_Instrument.PlayInstrumentBadly(from);
                m_Instrument.ConsumeUse(from);
            }
            else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 100.0))
            {
                from.SendAsciiMessage("You attempt to calm everyone, but fail."); //
                m_Instrument.PlayInstrumentBadly(from);
                m_Instrument.ConsumeUse(from);
            }
            else
            {
                from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);
                m_Instrument.PlayInstrumentWell(from);
                m_Instrument.ConsumeUse(from);

                Map map = from.Map;

                if (map != null)
                {
                    //int range = instrument.GetBardRange(from, SkillName.Peacemaking);

                    bool calmed = false;

                    foreach (Mobile m in from.GetMobilesInRange(12))
                    {
                        if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || m == from || !from.CanBeHarmful(m, false))
                        {
                            continue;
                        }

                        calmed = true;

                        m.SendAsciiMessage("You hear lovely music, and forget to continue battling!"); //
                        m.Combatant = null;
                        m.Warmode   = false;

                        if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                        {
                            ((BaseCreature)m).BardEndTime  = DateTime.Now;
                            ((BaseCreature)m).BardTarget   = null;
                            ((BaseCreature)m).BardMaster   = null;
                            ((BaseCreature)m).BardProvoked = false;
                            ((BaseCreature)m).Pacify(from, DateTime.Now + TimeSpan.FromSeconds(2.0));
                        }
                    }

                    if (!calmed)
                    {
                        from.SendAsciiMessage("You play hypnotic music, but there is nothing in range for you to calm."); //
                    }
                    else
                    {
                        from.SendAsciiMessage("You play your hypnotic music, stopping the battle."); //
                    }
                }
            }
            //from.SendAsciiMessage("Whom do you wish to calm?");
            //from.SendLocalizedMessage( 1049525 ); // Whom do you wish to calm?
            //from.Target = new InternalTarget( from, instrument );
            //from.NextSkillTime = DateTime.Now + TimeSpan.FromHours( 6.0 );
        }
Beispiel #24
0
        public static void OnPickedInstrument(Mobile from, BaseInstrument instrument)
        {
            //from.RevealingAction();
            //from.SendLocalizedMessage( 1049525 ); // Whom do you wish to calm?
            //from.Target = new InternalTarget( from, instrument );
            //from.NextSkillTime = DateTime.Now + TimeSpan.FromHours( 6.0 );
            from.RevealingAction();

            if (!instrument.IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1062488);                   // The instrument you are trying to play is no longer in your backpack!
            }
            else
            {
                //m_SetSkillTime = false;
                from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                if (!BaseInstrument.CheckMusicianship(from))
                {
                    from.SendLocalizedMessage(500612);                       // You play poorly, and there is no effect.
                    instrument.PlayInstrumentBadly(from);
                    instrument.ConsumeUse(from);
                }
                else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 100.0))
                {
                    from.SendLocalizedMessage(500613);                       // You attempt to calm everyone, but fail.
                    instrument.PlayInstrumentBadly(from);
                    instrument.ConsumeUse(from);
                }
                else
                {
                    from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                    instrument.PlayInstrumentWell(from);
                    instrument.ConsumeUse(from);

                    Map map = from.Map;

                    if (map != null)
                    {
                        int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                        bool calmed = false;

                        foreach (Mobile m in from.GetMobilesInRange(range))
                        {
                            if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || m == from || !from.CanBeHarmful(m, false))
                            {
                                continue;
                            }

                            calmed = true;

                            m.SendLocalizedMessage(500616);                               // You hear lovely music, and forget to continue battling!
                            m.Combatant = null;
                            m.Warmode   = false;

                            if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                            {
                                ((BaseCreature)m).Pacify(from, DateTime.Now + TimeSpan.FromSeconds(1.0));
                            }
                        }

                        if (!calmed)
                        {
                            from.SendLocalizedMessage(1049648);                               // You play hypnotic music, but there is nothing in range for you to calm.
                        }
                        else
                        {
                            from.SendLocalizedMessage(500615);                               // You play your hypnotic music, stopping the battle.
                        }
                    }
                }
            }
        }
Beispiel #25
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();
                from.NextSkillTime = Core.TickCount + 1000;

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                     // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is Mobile)
                {
                    Mobile targ = (Mobile)target;

                    if (targ == from ||
                        (targ is BaseCreature && (((BaseCreature)targ).BardImmune || !from.CanBeHarmful(targ, false)) &&
                         ((BaseCreature)targ).ControlMaster != from))
                    {
                        from.SendLocalizedMessage(1049535);              // A song of discord would have no effect on that.
                    }
                    else if (m_Table.Contains(targ))                     //Already discorded
                    {
                        from.SendLocalizedMessage(1049537);              // Your target is already in discord.
                    }
                    else if (!targ.Player || (from is BaseCreature) && ((BaseCreature)from).CanDiscord)
                    {
                        double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        diff += XmlMobFactions.GetScaledFaction(from, targ, -25, 25, -0.001);

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (from.CheckTargetSkill(SkillName.Discordance, target, diff - 25.0, diff + 25.0))
                        {
                            from.SendLocalizedMessage(1049539);                             // You play the song surpressing your targets strength
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            ArrayList mods = new ArrayList();
                            int       effect;
                            double    scalar;

                            if (Core.AOS)
                            {
                                double discord = from.Skills[SkillName.Discordance].Value;

                                if (discord > 100.0)
                                {
                                    effect = -20 + (int)((discord - 100.0) / -2.5);
                                }
                                else
                                {
                                    effect = (int)(discord / -5.0);
                                }

                                if (Core.SE && BaseInstrument.GetBaseDifficulty(targ) >= 160.0)
                                {
                                    effect /= 2;
                                }

                                scalar = effect * 0.01;

                                mods.Add(new ResistanceMod(ResistanceType.Physical, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Fire, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Cold, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Poison, effect));
                                mods.Add(new ResistanceMod(ResistanceType.Energy, effect));

                                for (int i = 0; i < targ.Skills.Length; ++i)
                                {
                                    if (targ.Skills[i].Value > 0)
                                    {
                                        mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                    }
                                }
                            }
                            else
                            {
                                effect = (int)(from.Skills[SkillName.Discordance].Value / -5.0);
                                scalar = effect * 0.01;

                                mods.Add(new StatMod(StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar), TimeSpan.Zero));
                                mods.Add(new StatMod(StatType.Int, "DiscordanceInt", (int)(targ.RawInt * scalar), TimeSpan.Zero));
                                mods.Add(new StatMod(StatType.Dex, "DiscordanceDex", (int)(targ.RawDex * scalar), TimeSpan.Zero));

                                for (int i = 0; i < targ.Skills.Length; ++i)
                                {
                                    if (targ.Skills[i].Value > 0)
                                    {
                                        mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                    }
                                }
                            }

                            DiscordanceInfo info = new DiscordanceInfo(from, targ, Math.Abs(effect), mods);
                            info.m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.25), ProcessDiscordance, info);

                            m_Table[targ] = info;
                        }
                        else
                        {
                            from.SendLocalizedMessage(1049540);                             // You fail to disrupt your target
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }

                        from.NextSkillTime = Core.TickCount + 12000;
                    }
                    else
                    {
                        m_Instrument.PlayInstrumentBadly(from);
                    }
                }
                else
                {
                    from.SendLocalizedMessage(1049535);                     // A song of discord would have no effect on that.
                }
            }
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (target is Mobile)
                {
                    Mobile targ = (Mobile)target;

                    //Pixie - 11/10/04 - added this so discordance is an aggressive action.
                    from.DoHarmful(targ);

                    if (targ is BaseCreature && ((BaseCreature)targ).BardImmune)
                    {
                        from.SendLocalizedMessage(1049535);                         // A song of discord would have no effect on that.
                    }
                    else if (!targ.Player)
                    {
                        TimeSpan len   = TimeSpan.FromSeconds(from.Skills[SkillName.Discordance].Value * 2);
                        double   diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                        double   music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (from.CheckTargetSkill(SkillName.Discordance, target, diff - 25.0, diff + 25.0))
                        {
                            if (!m_Table.Contains(targ))
                            {
                                from.SendLocalizedMessage(1049539);                                 // You play the song surpressing your targets strength
                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                ArrayList mods = new ArrayList();
                                double    scalar;

                                if (Core.AOS)
                                {
                                    double discord = from.Skills[SkillName.Discordance].Value;
                                    int    effect;

                                    if (discord > 100.0)
                                    {
                                        effect = -20 + (int)((discord - 100.0) / -2.5);
                                    }
                                    else
                                    {
                                        effect = (int)(discord / -5.0);
                                    }

                                    scalar = effect * 0.01;

                                    mods.Add(new ResistanceMod(ResistanceType.Physical, effect));
                                    mods.Add(new ResistanceMod(ResistanceType.Fire, effect));
                                    mods.Add(new ResistanceMod(ResistanceType.Cold, effect));
                                    mods.Add(new ResistanceMod(ResistanceType.Poison, effect));
                                    mods.Add(new ResistanceMod(ResistanceType.Energy, effect));

                                    for (int i = 0; i < targ.Skills.Length; ++i)
                                    {
                                        if (targ.Skills[i].Value > 0)
                                        {
                                            mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                        }
                                    }
                                }
                                else
                                {
                                    scalar = (from.Skills[SkillName.Discordance].Value / -5.0) / 100.0;

                                    mods.Add(new StatMod(StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar), TimeSpan.Zero));
                                    mods.Add(new StatMod(StatType.Int, "DiscordanceInt", (int)(targ.RawInt * scalar), TimeSpan.Zero));
                                    mods.Add(new StatMod(StatType.Dex, "DiscordanceDex", (int)(targ.RawDex * scalar), TimeSpan.Zero));

                                    for (int i = 0; i < targ.Skills.Length; ++i)
                                    {
                                        if (targ.Skills[i].Value > 0)
                                        {
                                            mods.Add(new DefaultSkillMod((SkillName)i, true, targ.Skills[i].Value * scalar));
                                        }
                                    }
                                }

                                DiscordanceInfo info = new DiscordanceInfo(from, targ, len, scalar, mods);
                                info.m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1.25), new TimerStateCallback(ProcessDiscordance), info);

                                m_Table[targ] = info;
                            }
                            else
                            {
                                from.SendLocalizedMessage(1049537);                                // Your target is already in discord.
                            }
                        }
                        else
                        {
                            from.SendLocalizedMessage(1049540);                            // You fail to disrupt your target
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                    }
                    else
                    {
                        m_Instrument.PlayInstrumentBadly(from);
                    }
                }
            }
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (!(targeted is Mobile))
                {
                    from.SendLocalizedMessage(1049528);                       // You cannot calm that!
                }
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                       // The instrument you are trying to play is no longer in your backpack!
                }
                else
                {
                    m_SetSkillTime     = false;
                    from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                               // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 120.0))
                        {
                            from.SendLocalizedMessage(500613);                               // You attempt to calm everyone, but fail.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed = false;

                                foreach (Mobile m in from.GetMobilesInRange(range))
                                {
                                    if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || (m is BaseCreature && ((BaseCreature)m).AreaPeaceImmune) || m == from || !from.CanBeHarmful(m, false))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendLocalizedMessage(500616);                                       // You hear lovely music, and forget to continue battling!
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                                    {
                                        ((BaseCreature)m).Pacify(from, DateTime.Now + TimeSpan.FromSeconds(1.0));
                                    }
                                }

                                if (!calmed)
                                {
                                    from.SendLocalizedMessage(1049648);                                       // You play hypnotic music, but there is nothing in range for you to calm.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(500615);                                       // You play your hypnotic music, stopping the battle.
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration

                        Mobile targ = (Mobile)targeted;

                        if (!from.CanBeHarmful(targ, false))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).Uncalmable)
                        {
                            from.SendLocalizedMessage(1049526);                               // You have no chance of calming that creature.
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).BardPacified)
                        {
                            from.SendLocalizedMessage(1049527);                               // That creature is already being calmed.
                            m_SetSkillTime = true;
                        }
                        else if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                               // You play poorly, and there is no effect.
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (!from.CheckTargetSkill(SkillName.Peacemaking, targ, diff - 25.0, diff + 25.0))
                            {
                                from.SendLocalizedMessage(1049531);                                   // You attempt to calm your target, but fail.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                                if (targ is BaseCreature)
                                {
                                    BaseCreature bc = (BaseCreature)targ;

                                    from.SendLocalizedMessage(1049532);                                       // You play hypnotic music, calming your target.

                                    targ.Combatant = null;
                                    targ.Warmode   = false;

                                    double seconds = 100 - (diff / 1.5);

                                    if (seconds > 120)
                                    {
                                        seconds = 120;
                                    }
                                    else if (seconds < 10)
                                    {
                                        seconds = 10;
                                    }

                                    bc.Pacify(from, DateTime.Now + TimeSpan.FromSeconds(seconds));
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1049532);                                      // You play hypnotic music, calming your target.

                                    targ.SendLocalizedMessage(500616);                                       // You hear lovely music, and forget to continue battling!
                                    targ.Combatant = null;
                                    targ.Warmode   = false;
                                }
                            }
                        }
                    }
                }
            }
Beispiel #28
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (target is Mobile)
                {
                    Mobile targ = (Mobile)target;

                    if (targ is BaseCreature && ((BaseCreature)targ).BardImmune)
                    {
                        from.SendAsciiMessage("You cannot entice that!");
                    }
                    else if (targ == from)
                    {
                        from.SendAsciiMessage("You cannot entice yourself!");
                    }
                    else
                    {
                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SayTo(from, 500612);                               // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (from.CheckTargetSkill(SkillName.Discordance, target, 0, 100))
                        {
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            if (targ.Player)
                            {
                                targ.SayTo(targ, "You hear lovely music, and are drawn towards it...");
                                targ.SayTo(from, "You might have better luck with sweet words.");
                                return;
                            }

                            if (targ.Body.IsHuman)
                            {
                                targ.Say("What am I hearing?");
                            }

                            if (targ is BaseGuard || targ is BaseVendor || targ is WanderingHealer || targ is Banker || targ is TownCrier || targ is BaseShieldGuard)
                            {
                                targ.Say("Oh, but I cannot wander too far from my work!");
                                targ.SayTo(from, true, "They look too dedicated to their job to be lured away.");
                            }
                            else
                            {
                                from.SayTo(from, true, "You play your hypnotic music, luring them near.");
                                if (targ is BaseCreature)
                                {
                                    ((BaseCreature)targ).TargetLocation = new Point2D(from.Location);
                                }
                            }
                        }
                        else
                        {
                            targ.SayTo(targ, true, "You hear lovely music, and for a moment are drawn towards it...");
                            targ.SayTo(from, true, "Your music fails to attract them.");
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                    }
                }
                else
                {
                    m_Instrument.PlayInstrumentBadly(from);
                }
            }
Beispiel #29
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature || (from is BaseCreature && ((BaseCreature)from).CanProvoke))
                {
                    BaseCreature creature = targeted as BaseCreature;
                    Mobile       target   = targeted as Mobile;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488);                         // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (m_Creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                         // You have no chance of provoking those creatures.
                    }
                    else if (creature != null && creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                         // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != target.Map ||
                             !m_Creature.InRange(target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);
                        // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (m_Creature != target)
                    {
                        from.NextSkillTime = Core.TickCount + 10000;

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(target)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(target, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.NextSkillTime = Core.TickCount + 5000;
                                from.SendLocalizedMessage(500612);                                 // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                //from.DoHarmful( m_Creature );
                                //from.DoHarmful( creature );
                                if (!from.CheckTargetSkill(SkillName.Provocation, target, diff - 25.0, diff + 25.0))
                                {
                                    from.NextSkillTime = Core.TickCount + 5000;
                                    from.SendLocalizedMessage(501599);                                     // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                     // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, target, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593);                         // You can't tell someone to attack themselves!
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589);                     // You can't incite that!
                }
            }
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature)
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488);                           // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (m_Creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (creature.Unprovokable && !(creature is DemonKnight))
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != creature.Map || !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);                           // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (m_Creature != creature)
                    {
                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                                from.SendLocalizedMessage(500612);                                   // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(creature);

                                if (!from.CheckTargetSkill(SkillName.Provocation, creature, diff - 25.0, diff + 25.0))
                                {
                                    from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                                    from.SendLocalizedMessage(501599);                                       // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                       // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, creature, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593);                           // You can't tell someone to attack themselves!
                    }
                }

                //allow for targetting a player
                else if (targeted is PlayerMobile)
                {
                    PlayerMobile player = (PlayerMobile)targeted;

                    if (m_Creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != player.Map ||
                             !m_Creature.InRange(player, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);                           // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                        from.Target = new InternalFirstTarget(from, m_Instrument);
                    }
                    else                                                                //valid pair
                    {
                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0); //Appropriate skill delay for player provoke

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(player)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(player, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendLocalizedMessage(500612);                                   // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(player);

                                if (!from.CheckTargetSkill(SkillName.Provocation, player, diff - 25.0, diff + 25.0))
                                {
                                    from.SendLocalizedMessage(501599);                                       // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                       // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, player, true);
                                }
                            }
                        }
                    }
                }                //end of else (target is player)

                else
                {
                    from.SendLocalizedMessage(501589);                       // You can't incite that!
                }
            }