protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature)
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (m_Creature.Unprovokable || creature.Unprovokable)
                    {
                        from.SendAsciiMessage("You have no chance of provoking those creatures.");
                    }
                    else if (m_Creature.Map != creature.Map || !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendAsciiMessage("The creatures you are trying to provoke are too far away from each other for your music to have an effect.");
                    }
                    else if (m_Creature != creature)
                    {
                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendAsciiMessage("You play poorly, and there is no effect.");
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(creature);

                                if (!from.CheckTargetSkill(SkillName.Provocation, creature, 0, 100))
                                {
                                    from.SendAsciiMessage("Your music fails to incite enough anger.");
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendAsciiMessage("Your music succeeds, as you start a fight.");
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, creature, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendAsciiMessage("You can't tell someone to attack themselves!");
                    }
                }
            }
Beispiel #2
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature || (from is BaseCreature && ((BaseCreature)from).CanProvoke))
                {
                    BaseCreature creature = targeted as BaseCreature;
                    Mobile       target   = targeted as Mobile;

                    bool questTargets = QuestTargets(creature, from);

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (m_Creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
                    }
                    else if (creature != null && creature.Unprovokable && !(creature is DemonKnight) && !questTargets)
                    {
                        from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != target.Map ||
                             !m_Creature.InRange(target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);
                        // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (m_Creature != target)
                    {
                        from.NextSkillTime = Core.TickCount + 10000;

                        double diff         = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(target)) * 0.5) - 5.0;
                        double music        = from.Skills[SkillName.Musicianship].Value;
                        double peace        = from.Skills[SkillName.Peacemaking].Value;
                        double disco        = from.Skills[SkillName.Discordance].Value;
                        int    masteryBonus = 0;

                        if (from is PlayerMobile)
                        {
                            masteryBonus = Spells.SkillMasteries.BardSpell.GetMasteryBonus((PlayerMobile)from, SkillName.Provocation);
                        }

                        if (masteryBonus > 0)
                        {
                            diff -= (diff * ((double)masteryBonus / 100));
                        }

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }
                        if (peace >= 100.0)
                        {
                            diff -= 5.0;
                        }
                        if (disco >= 100.0)
                        {
                            diff -= 5.0;
                        }

                        if (questTargets || (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(target, true)))
                        {
                            if (from.Player && !BaseInstrument.CheckMusicianship(from))
                            {
                                from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                                from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                //from.DoHarmful( m_Creature );
                                //from.DoHarmful( creature );
                                if (!from.CheckTargetSkill(SkillName.Provocation, target, diff - 25.0, diff + 25.0))
                                {
                                    from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                                    from.SendLocalizedMessage(501599); // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, target, true);

                                    #region Bard Mastery Quest
                                    if (questTargets)
                                    {
                                        BaseQuest quest = QuestHelper.GetQuest((PlayerMobile)from, typeof(IndoctrinationOfABattleRouserQuest));

                                        if (quest != null)
                                        {
                                            foreach (BaseObjective objective in quest.Objectives)
                                            {
                                                objective.Update(creature);
                                            }
                                        }
                                    }
                                    #endregion
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves!
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589); // You can't incite that!
                }
            }
Beispiel #3
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (!(targeted is Mobile))
                {
                    from.SendAsciiMessage("You cannot calm that!");                       // You cannot calm that!
                }
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendAsciiMessage("The instrument you are trying to play is no longer in your backpack!");                       // The instrument you are trying to play is no longer in your backpack!
                }
                else
                {
                    m_SetSkillTime     = false;
                    from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendAsciiMessage("You play poorly, and there is no effect.");                               //
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 100.0))
                        {
                            from.SendAsciiMessage("You attempt to calm everyone, but fail."); //
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed = false;

                                foreach (Mobile m in from.GetMobilesInRange(range))
                                {
                                    if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || m == from || !from.CanBeHarmful(m, false))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendAsciiMessage("You hear lovely music, and forget to continue battling!"); //
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                                    {
                                        ((BaseCreature)m).Pacify(from, DateTime.Now + TimeSpan.FromSeconds(1.0));
                                    }
                                }

                                if (!calmed)
                                {
                                    from.SendAsciiMessage("You play hypnotic music, but there is nothing in range for you to calm."); //
                                }
                                else
                                {
                                    from.SendAsciiMessage("You play your hypnotic music, stopping the battle."); //
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration

                        Mobile targ = (Mobile)targeted;

                        if (!from.CanBeHarmful(targ, false))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).Uncalmable)
                        {
                            from.SendAsciiMessage("You have no chance of calming that creature."); //
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).BardPacified)
                        {
                            from.SendAsciiMessage("That creature is already being calmed."); //
                            m_SetSkillTime = true;
                        }
                        else if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendAsciiMessage("You play poorly, and there is no effect."); //
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (!from.CheckTargetSkill(SkillName.Peacemaking, targ, diff - 25.0, diff + 25.0))
                            {
                                from.SendAsciiMessage("You attempt to calm your target, but fail."); //
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);
                                if (targ is BaseCreature)
                                {
                                    BaseCreature bc = (BaseCreature)targ;

                                    from.SendAsciiMessage("You play hypnotic music, calming your target."); //

                                    targ.Combatant = null;
                                    targ.Warmode   = false;

                                    double seconds = 100 - (diff / 1.5);

                                    if (seconds > 120)
                                    {
                                        seconds = 120;
                                    }
                                    else if (seconds < 10)
                                    {
                                        seconds = 10;
                                    }

                                    bc.Pacify(from, DateTime.Now + TimeSpan.FromSeconds(seconds));
                                }
                                else
                                {
                                    from.SendAsciiMessage("You play hypnotic music, calming your target.");           //

                                    targ.SendAsciiMessage("You hear lovely music, and forget to continue battling!"); //
                                    targ.Combatant = null;
                                    targ.Warmode   = false;
                                }
                            }
                        }
                    }
                }
            }
Beispiel #4
0
            public InternalSecondTarget(Mobile from, BaseInstrument instrument, BaseCreature creature) : base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
            {
                m_Instrument = instrument;
                m_Creature   = creature;

                if (from is PlayerMobile)
                {
                    ((PlayerMobile)from).ResetPlayerAction(this);
                }
            }
Beispiel #5
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (!(targeted is Mobile))
                {
                    from.SendLocalizedMessage(1049528); // You cannot calm that!
                }
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                }
                else
                {
                    m_SetSkillTime = false;

                    int masteryBonus = 0;

                    if (from is PlayerMobile)
                    {
                        masteryBonus = Spells.SkillMasteries.BardSpell.GetMasteryBonus((PlayerMobile)from, SkillName.Peacemaking);
                    }

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area
                        if (from.Player && !BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 120.0))
                        {
                            from.SendLocalizedMessage(500613); // You attempt to calm everyone, but fail.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                        }
                        else
                        {
                            from.NextSkillTime = Core.TickCount + 5000;
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed             = false;
                                IPooledEnumerable eable = from.GetMobilesInRange(range);

                                foreach (Mobile m in eable)
                                {
                                    if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) ||
                                        (m is BaseCreature && ((BaseCreature)m).AreaPeaceImmune) || m == from || !from.CanBeHarmful(m, false, false, true))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendLocalizedMessage(500616); // You hear lovely music, and forget to continue battling!
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                                    {
                                        ((BaseCreature)m).Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(1.0));
                                    }
                                }
                                eable.Free();

                                if (!calmed)
                                {
                                    from.SendLocalizedMessage(1049648); // You play hypnotic music, but there is nothing in range for you to calm.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(500615); // You play your hypnotic music, stopping the battle.
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration
                        Mobile targ = (Mobile)targeted;

                        if (!from.CanBeHarmful(targ, false, false, true))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).Uncalmable)
                        {
                            from.SendLocalizedMessage(1049526); // You have no chance of calming that creature.
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).BardPacified)
                        {
                            from.SendLocalizedMessage(1049527); // That creature is already being calmed.
                            m_SetSkillTime = true;
                        }
                        else if (from.Player && !BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                            from.NextSkillTime = Core.TickCount + 5000;
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (masteryBonus > 0)
                            {
                                diff -= (diff * ((double)masteryBonus / 100));
                            }

                            if (!from.CheckTargetSkill(SkillName.Peacemaking, targ, diff - 25.0, diff + 25.0))
                            {
                                from.SendLocalizedMessage(1049531); // You attempt to calm your target, but fail.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (10000 - ((masteryBonus / 5) * 1000));
                            }
                            else
                            {
                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (5000 - ((masteryBonus / 5) * 1000));

                                if (targ is BaseCreature)
                                {
                                    BaseCreature bc = (BaseCreature)targ;

                                    from.SendLocalizedMessage(1049532); // You play hypnotic music, calming your target.

                                    targ.Combatant = null;
                                    targ.Warmode   = false;

                                    double seconds = 100 - (diff / 1.5);

                                    if (seconds > 120)
                                    {
                                        seconds = 120;
                                    }
                                    else if (seconds < 10)
                                    {
                                        seconds = 10;
                                    }

                                    bc.Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(seconds));

                                    #region Bard Mastery Quest
                                    if (from is PlayerMobile)
                                    {
                                        BaseQuest quest = QuestHelper.GetQuest((PlayerMobile)from, typeof(TheBeaconOfHarmonyQuest));

                                        if (quest != null)
                                        {
                                            foreach (BaseObjective objective in quest.Objectives)
                                            {
                                                objective.Update(bc);
                                            }
                                        }
                                    }
                                    #endregion
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1049532); // You play hypnotic music, calming your target.

                                    targ.SendLocalizedMessage(500616);  // You hear lovely music, and forget to continue battling!
                                    targ.Combatant = null;
                                    targ.Warmode   = false;
                                }
                            }
                        }
                    }
                }
            }
Beispiel #6
0
 public InternalFirstTarget(Mobile from, BaseInstrument instrument) : base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
 {
     m_Instrument = instrument;
 }
Beispiel #7
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature)
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488);                           // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (m_Creature.UnprovokableTarget)
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != creature.Map || !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);                           // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (m_Creature != creature)
                    {
                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(7.0);

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.35) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                                from.SendLocalizedMessage(500612);                                   // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(creature);

                                if (!from.CheckTargetSkill(SkillName.Provocation, creature, diff - 25.0, diff + 25.0))
                                {
                                    from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(5.0);
                                    from.SendLocalizedMessage(501599);                                       // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                       // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, creature, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593);                           // You can't tell someone to attack themselves!
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589);                       // You can't incite that!
                }
            }
Beispiel #8
0
 public InternalSecondTarget(Mobile from, BaseInstrument instrument, Mobile angry)
     : base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
 {
     m_Instrument = instrument;
     m_Angry      = angry;
 }
Beispiel #9
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                //from.RevealingAction();

                if (m_Angry is BaseCreature)
                {
                    BaseCreature m_Creature = m_Angry as BaseCreature;

                    if (targeted is TeiravonMobile)
                    {
                        TeiravonMobile tav = targeted as TeiravonMobile;

                        if (m_Creature.Unprovokable)
                        {
                            from.SendLocalizedMessage(1049446); // You have no chance of provoking those creatures.
                        }
                        else if (m_Creature.Map != tav.Map || !m_Creature.InRange(tav, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                        {
                            from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                        }
                        else
                        {
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                            double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(tav)) * 0.5) - 5.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (from is TeiravonMobile)
                            {
                                diff -= ((TeiravonMobile)from).PlayerLevel;
                            }

                            if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(tav, true))
                            {
                                if (!BaseInstrument.CheckMusicianship(from))
                                {
                                    from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    //from.DoHarmful( m_Creature );
                                    //from.DoHarmful( creature );

                                    if (!from.CheckTargetSkill(SkillName.Provocation, tav, diff - 25.0, diff + 25.0))
                                    {
                                        from.SendLocalizedMessage(501599); // Your music fails to incite enough anger.
                                        m_Instrument.PlayInstrumentBadly(from);
                                        m_Instrument.ConsumeUse(from);
                                    }
                                    else
                                    {
                                        from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.
                                        m_Instrument.PlayInstrumentWell(from);
                                        m_Instrument.ConsumeUse(from);
                                        m_Creature.Provoke(from, tav, true);
                                    }
                                }
                            }
                        }
                    }
                    if (targeted is BaseCreature)
                    {
                        BaseCreature creature = (BaseCreature)targeted;

                        if (m_Creature.Unprovokable || creature.Unprovokable)
                        {
                            from.SendLocalizedMessage(1049446);     // You have no chance of provoking those creatures.
                        }
                        else if (m_Creature.Map != creature.Map || !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                        {
                            from.SendLocalizedMessage(1049450);     // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                        }
                        else if (m_Creature != creature)
                        {
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                            double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.5) - 5.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
                            {
                                if (!BaseInstrument.CheckMusicianship(from))
                                {
                                    from.SendLocalizedMessage(500612);     // You play poorly, and there is no effect.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    //from.DoHarmful( m_Creature );
                                    //from.DoHarmful( creature );

                                    if (!from.CheckTargetSkill(SkillName.Provocation, creature, diff - 25.0, diff + 25.0))
                                    {
                                        from.SendLocalizedMessage(501599);     // Your music fails to incite enough anger.
                                        m_Instrument.PlayInstrumentBadly(from);
                                        m_Instrument.ConsumeUse(from);
                                    }
                                    else
                                    {
                                        from.SendLocalizedMessage(501602);     // Your music succeeds, as you start a fight.
                                        m_Instrument.PlayInstrumentWell(from);
                                        m_Instrument.ConsumeUse(from);
                                        m_Creature.Provoke(from, creature, true);
                                    }
                                }
                            }
                        }
                        else
                        {
                            from.SendLocalizedMessage(501593);     // You can't tell someone to attack themselves!
                        }
                    }
                }

                if (m_Angry is TeiravonMobile)
                {
                    TeiravonMobile m_Creature = m_Angry as TeiravonMobile;

                    if (targeted is TeiravonMobile)
                    {
                        TeiravonMobile tav = targeted as TeiravonMobile;

                        if (m_Creature.Map != tav.Map || !m_Creature.InRange(tav, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                        {
                            from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                        }
                        else
                        {
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                            double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(tav)) * 0.5) - 5.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(tav, true))
                            {
                                if (!BaseInstrument.CheckMusicianship(from))
                                {
                                    from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    //from.DoHarmful( m_Creature );
                                    //from.DoHarmful( creature );

                                    if (!from.CheckTargetSkill(SkillName.Provocation, tav, diff - 25.0, diff + 25.0))
                                    {
                                        from.SendLocalizedMessage(501599); // Your music fails to incite enough anger.
                                        m_Instrument.PlayInstrumentBadly(from);
                                        m_Instrument.ConsumeUse(from);
                                    }
                                    else
                                    {
                                        from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.
                                        m_Instrument.PlayInstrumentWell(from);
                                        m_Instrument.ConsumeUse(from);
                                        m_Creature.Combatant = tav;
                                        m_Creature.LocalOverheadMessage(MessageType.Regular, 0x22, true, String.Format(AggressedFormat, tav.Name));
                                        m_Creature.Warmode = true;
                                    }
                                }
                            }
                        }
                    }
                    if (targeted is BaseCreature)
                    {
                        BaseCreature creature = (BaseCreature)targeted;

                        if (creature.Unprovokable)
                        {
                            from.SendLocalizedMessage(1049446);     // You have no chance of provoking those creatures.
                        }
                        else if (m_Creature.Map != creature.Map || !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                        {
                            from.SendLocalizedMessage(1049450);     // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                        }
                        else
                        {
                            from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                            double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.5) - 5.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
                            {
                                if (!BaseInstrument.CheckMusicianship(from))
                                {
                                    from.SendLocalizedMessage(500612);     // You play poorly, and there is no effect.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    //from.DoHarmful( m_Creature );
                                    //from.DoHarmful( creature );

                                    if (!from.CheckTargetSkill(SkillName.Provocation, creature, diff - 25.0, diff + 25.0))
                                    {
                                        from.SendLocalizedMessage(501599);     // Your music fails to incite enough anger.
                                        m_Instrument.PlayInstrumentBadly(from);
                                        m_Instrument.ConsumeUse(from);
                                    }
                                    else
                                    {
                                        from.SendLocalizedMessage(501602);     // Your music succeeds, as you start a fight.
                                        m_Instrument.PlayInstrumentWell(from);
                                        m_Instrument.ConsumeUse(from);
                                        m_Creature.LocalOverheadMessage(MessageType.Regular, 0x22, true, String.Format(AggressedFormat, creature.Name));
                                        m_Creature.Combatant = creature;
                                        m_Creature.Warmode   = true;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (!(targeted is Mobile))
                {
                    from.SendLocalizedMessage(1049528);                     // You cannot calm that!
                }
                else
                {
                    m_SetSkillTime     = false;
                    from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 100.0))
                        {
                            from.SendLocalizedMessage(500613);                             // You attempt to calm everyone, but fail.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed = false;

                                IPooledEnumerable eable = from.GetMobilesInRange(range);
                                foreach (Mobile m in eable)
                                {
                                    // execute the new Peace Action, and allow the NPC to speak out!
                                    if (m is BaseCreature)
                                    {
                                        ((BaseCreature)m).OnPeace();
                                    }

                                    if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || m == from || !from.CanBeHarmful(m, false))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendLocalizedMessage(500616);                                     // You hear lovely music, and forget to continue battling!
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                                    {
                                        ((BaseCreature)m).Pacify(from, DateTime.Now + TimeSpan.FromSeconds(1.0));
                                    }
                                }
                                eable.Free();

                                if (!calmed)
                                {
                                    from.SendLocalizedMessage(1049648);                                     // You play hypnotic music, but there is nothing in range for you to calm.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(500615);                                     // You play your hypnotic music, stopping the battle.
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration
                        Mobile targ = (Mobile)targeted;

                        // wea: made this an aggressive action
                        from.DoHarmful(targ);

                        // execute the new Peace Action, and allow the NPC to speak out!
                        if (targ is BaseCreature)
                        {
                            ((BaseCreature)targ).OnPeace();
                        }

                        if (!from.CanBeHarmful(targ, false))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).Uncalmable)
                        {
                            from.SendLocalizedMessage(1049526);                             // You have no chance of calming that creature.
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).BardPacified)
                        {
                            from.SendLocalizedMessage(1049527);                             // That creature is already being calmed.
                            m_SetSkillTime = true;
                        }
                        else if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (!from.CheckTargetSkill(SkillName.Peacemaking, targ, diff - 25.0, diff + 25.0))
                            {
                                from.SendLocalizedMessage(1049531);                                 // You attempt to calm your target, but fail.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                if (targ is BaseCreature)
                                {
                                    BaseCreature bc = (BaseCreature)targ;
                                    from.SendLocalizedMessage(1049532);                                     // You play hypnotic music, calming your target.

                                    targ.Combatant = null;
                                    targ.Warmode   = false;

                                    double seconds = 100 - (diff / 1.5);

                                    if (seconds > 120)
                                    {
                                        seconds = 120;
                                    }
                                    else if (seconds < 10)
                                    {
                                        seconds = 10;
                                    }

                                    bc.Pacify(from, DateTime.Now + TimeSpan.FromSeconds(seconds));
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1049532);                                    // You play hypnotic music, calming your target.

                                    targ.SendLocalizedMessage(500616);                                     // You hear lovely music, and forget to continue battling!
                                    targ.Combatant = null;
                                    targ.Warmode   = false;
                                }
                            }
                        }
                    }
                }
            }
Beispiel #11
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature)
                {
                    BaseCreature creature = (BaseCreature)targeted;

                    if (m_Creature.Unprovokable || creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != creature.Map || !m_Creature.InRange(creature, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);                           // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                        from.Target = new InternalFirstTarget(from, m_Instrument);
                    }
                    else if (m_Creature != creature)
                    {
                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0);

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(creature)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(creature, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendLocalizedMessage(500612);                                   // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                //Pix: 11/10/2004 - the following two lines (DoHarmfuls) were commented out
                                //in the RunUO1.0RC0 release... I don't know why.
                                // They need to be here, however, because provocation *is* an aggressive action
                                // AND because NOT having them here let's people use IOBs and provoke without risk.
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(creature);

                                if (!from.CheckTargetSkill(SkillName.Provocation, creature, diff - 25.0, diff + 25.0))
                                {
                                    from.SendLocalizedMessage(501599);                                       // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                     // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, creature, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593);                           // You can't tell someone to attack themselves!
                    }
                }
                //SMD 4/7/2004: allow for targetting a player
                else if (targeted is PlayerMobile)
                {
                    PlayerMobile player = (PlayerMobile)targeted;

                    if (m_Creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                           // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != player.Map ||
                             !m_Creature.InRange(player, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);                           // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                        from.Target = new InternalFirstTarget(from, m_Instrument);
                    }
                    // wea: added check to ensure creature & player IOB alignment are not IOBAlignment.None
                    else if (m_Creature.IOBAlignment == player.IOBAlignment && player.IOBAlignment != IOBAlignment.None)                      //&& player.IOBEquipped )
                    {
                        from.SendMessage("That creature refuses to attack its ally.");
                        m_Instrument.ConsumeUse(from);
                    }
                    else                                                                //valid pair
                    {
                        from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds(10.0); //Appropriate skill delay added by Old Salty

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(player)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(player, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendLocalizedMessage(500612);                                   // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                from.DoHarmful(m_Creature);
                                from.DoHarmful(player);

                                if (!from.CheckTargetSkill(SkillName.Provocation, player, diff - 25.0, diff + 25.0))
                                {
                                    from.SendLocalizedMessage(501599);                                       // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                       // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, player, true);
                                }
                            }
                        }
                    }
                }        //end of else (target is player)
            }            //end of OnTarget()
Beispiel #12
0
        public static void OnPickedInstrument(Mobile from, BaseInstrument instrument)
        {
            from.RevealingAction();
            if (!BaseInstrument.CheckMusicianship(from))
            {
                from.SendLocalizedMessage(500612);                   // You play poorly, and there is no effect.
                instrument.PlayInstrumentBadly(from);
                instrument.ConsumeUse(from);
            }
            else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 100.0))
            {
                from.SendLocalizedMessage(500613);                   // You attempt to calm everyone, but fail.
                instrument.PlayInstrumentBadly(from);
                instrument.ConsumeUse(from);
            }
            else
            {
                instrument.PlayInstrumentWell(from);
                instrument.ConsumeUse(from);

                Map map = from.Map;

                if (map != null)
                {
                    int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                    bool calmed = false;

                    foreach (Mobile m in from.GetMobilesInRange(range))
                    {
                        BaseCreature bc = m as BaseCreature;
                        if ((bc != null && bc.Uncalmable) || m == from)
                        {
                            continue;
                        }

                        calmed = true;

                        m.SendLocalizedMessage(500616);                           // You hear lovely music, and forget to continue battling!
                        m.Combatant = null;
                        if (!m.Player)
                        {
                            m.Warmode = false;
                        }

                        if (bc != null && !bc.BardPacified)
                        {
                            bc.Pacify(from, DateTime.Now + TimeSpan.FromSeconds(2.5));
                        }
                    }

                    if (!calmed)
                    {
                        from.SendLocalizedMessage(1049648);                           // You play hypnotic music, but there is nothing in range for you to calm.
                    }
                    else
                    {
                        from.SendLocalizedMessage(500615);                           // You play your hypnotic music, stopping the battle.
                    }
                }
            }
        }
Beispiel #13
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (!(targeted is Mobile))
                {
                    from.SendLocalizedMessage(1049528);                     // You cannot calm that!
                }
                else if (from.Region.IsPartOf(typeof(Engines.ConPVP.SafeZone)))
                {
                    from.SendMessage("You may not peacemake in this area.");
                }
                else if (((Mobile)targeted).Region.IsPartOf(typeof(Engines.ConPVP.SafeZone)))
                {
                    from.SendMessage("You may not peacemake there.");
                }
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                     // The instrument you are trying to play is no longer in your backpack!
                }
                else
                {
                    m_SetSkillTime     = false;
                    from.NextSkillTime = Core.TickCount + 10000;

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, 120.0))
                        {
                            from.SendLocalizedMessage(500613);                             // You attempt to calm everyone, but fail.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            from.NextSkillTime = Core.TickCount + 5000;
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed = false;

                                foreach (Mobile m in from.GetMobilesInRange(range))
                                {
                                    if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) || (m is BaseCreature && ((BaseCreature)m).AreaPeaceImmune) || m == from || !from.CanBeHarmful(m, false))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendLocalizedMessage(500616);                                     // You hear lovely music, and forget to continue battling!
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature bc && !bc.BardPacified)
                                    {
                                        bc.Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(1.0));
                                    }
                                }

                                if (!calmed)
                                {
                                    from.SendLocalizedMessage(1049648);                                     // You play hypnotic music, but there is nothing in range for you to calm.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(500615);                                     // You play your hypnotic music, stopping the battle.
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration

                        Mobile targ = (Mobile)targeted;

                        if (!from.CanBeHarmful(targ, false))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature tbc && tbc.Uncalmable)
                        {
                            from.SendLocalizedMessage(1049526);                             // You have no chance of calming that creature.
                            m_SetSkillTime = true;
                        }
Beispiel #14
0
            public InternalFirstTarget(Mobile from, BaseInstrument instrument) : base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
            {
                m_Instrument = instrument;

                if (from is PlayerMobile)
                {
                    ((PlayerMobile)from).ResetPlayerAction(this);
                }
            }
Beispiel #15
0
 public InternalTarget(Mobile from, BaseInstrument instrument)
     : base(BaseInstrument.GetBardRange(from, SkillName.Peacemaking), false, TargetFlags.None)
 {
     m_Instrument = instrument;
 }
Beispiel #16
0
 public bool IsDiscordable(Mobile m)
 {
     return(IsTargeteable(m) && !Discordance.IsDiscorded(m) && m.InRange(this, BaseInstrument.GetBardRange(this, SkillName.Discordance)));
 }
Beispiel #17
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                var entity = targeted as IEntity;

                if (XmlScript.HasTrigger(entity, TriggerName.onTargeted) &&
                    UberScriptTriggers.Trigger(
                        entity,
                        from,
                        TriggerName.onTargeted,
                        null,
                        null,
                        null,
                        0,
                        null,
                        SkillName.Peacemaking,
                        from.Skills[SkillName.Peacemaking].Value))
                {
                    return;
                }

                if (!(targeted is Mobile))
                {
                    from.SendLocalizedMessage(1049528);                     // You cannot calm that!
                }
                else if (from.Region.IsPartOf(typeof(SafeZone)))
                {
                    from.SendMessage("You may not peacemake here.");
                }
                else if (((Mobile)targeted).Region.IsPartOf(typeof(SafeZone)))
                {
                    from.SendMessage("You may not peacemake there.");
                }
                else if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488);                     // The instrument you are trying to play is no longer in your backpack!
                }
                else
                {
                    m_SetSkillTime     = false;
                    from.NextSkillTime = DateTime.UtcNow + TimeSpan.FromSeconds(10.0);

                    if (targeted == from)
                    {
                        // Standard mode : reset combatants for everyone in the area

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else if (!from.CheckSkill(SkillName.Peacemaking, 0.0, from.EraAOS ? 120.0 : from.Skills[SkillName.Peacemaking].Cap))
                        {
                            from.SendLocalizedMessage(500613);                             // You attempt to calm everyone, but fail.
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            from.NextSkillTime = DateTime.UtcNow + TimeSpan.FromSeconds(5.0);
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            Map map = from.Map;

                            if (map != null)
                            {
                                int range = BaseInstrument.GetBardRange(from, SkillName.Peacemaking);

                                bool calmed = false;

                                foreach (Mobile m in from.GetMobilesInRange(range))
                                {
                                    if ((m is BaseCreature && ((BaseCreature)m).Uncalmable) ||
                                        (m is BaseCreature && ((BaseCreature)m).AreaPeaceImmune) || m == from || !from.CanBeHarmful(m, false))
                                    {
                                        continue;
                                    }

                                    calmed = true;

                                    m.SendLocalizedMessage(500616);                                     // You hear lovely music, and forget to continue battling!
                                    m.Combatant = null;
                                    m.Warmode   = false;

                                    if (m is BaseCreature && !((BaseCreature)m).BardPacified)
                                    {
                                        ((BaseCreature)m).Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(3.0));
                                    }
                                }

                                if (!calmed)
                                {
                                    from.SendLocalizedMessage(1049648);                                     // You play hypnotic music, but there is nothing in range for you to calm.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(500615);                                     // You play your hypnotic music, stopping the battle.
                                }
                            }
                        }
                    }
                    else
                    {
                        // Target mode : pacify a single target for a longer duration

                        var targ = (Mobile)targeted;

                        if (!from.CanBeHarmful(targ, false))
                        {
                            from.SendLocalizedMessage(1049528);
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).Uncalmable)
                        {
                            from.SendLocalizedMessage(1049526);                             // You have no chance of calming that creature.
                            m_SetSkillTime = true;
                        }
                        else if (targ is BaseCreature && ((BaseCreature)targ).BardPacified)
                        {
                            from.SendLocalizedMessage(1049527);                             // That creature is already being calmed.
                            m_SetSkillTime = true;
                        }
                        else if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendLocalizedMessage(500612);                             // You play poorly, and there is no effect.
                            from.NextSkillTime = DateTime.UtcNow + TimeSpan.FromSeconds(5.0);
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);
                        }
                        else
                        {
                            double diff  = m_Instrument.GetDifficultyFor(targ) - 10.0;
                            double music = from.Skills[SkillName.Musicianship].Value;

                            if (music > 100.0)
                            {
                                diff -= (music - 100.0) * 0.5;
                            }

                            if (!from.CheckTargetSkill(SkillName.Peacemaking, targ, diff - 25.0, diff + 25.0))
                            {
                                from.SendLocalizedMessage(1049531);                                 // You attempt to calm your target, but fail.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = DateTime.UtcNow + TimeSpan.FromSeconds(5.0);
                                if (targ is BaseCreature)
                                {
                                    var bc = (BaseCreature)targ;

                                    from.SendLocalizedMessage(1049532);                                     // You play hypnotic music, calming your target.

                                    targ.Combatant = null;
                                    targ.Warmode   = false;

                                    double seconds = 100 - (diff / 1.5);

                                    if (seconds > 120)
                                    {
                                        seconds = 120;
                                    }
                                    else if (seconds < 10)
                                    {
                                        seconds = 10;
                                    }

                                    bc.Pacify(from, DateTime.UtcNow + TimeSpan.FromSeconds(seconds));
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1049532);                                    // You play hypnotic music, calming your target.

                                    targ.SendLocalizedMessage(500616);                                     // You hear lovely music, and forget to continue battling!
                                    targ.Combatant = null;
                                    targ.Warmode   = false;
                                }
                            }
                        }
                    }
                }
            }
Beispiel #18
0
 public bool IsProvokable(BaseCreature bc)
 {
     return(IsTargeteable(bc) && !bc.BardImmune && !bc.BardPacified && !bc.IsDeadBondedPet && bc.InRange(this, BaseInstrument.GetBardRange(this, SkillName.Provocation)));
 }
Beispiel #19
0
 public InternalSecondTarget(Mobile from, BaseInstrument instrument, BaseCreature creature) : base(BaseInstrument.GetBardRange(from, SkillName.Provocation), false, TargetFlags.None)
 {
     m_Instrument = instrument;
     m_Creature   = creature;
 }
Beispiel #20
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature)
                {
                    BaseCreature bc_Target = targeted as BaseCreature;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (bc_Target.Unprovokable)
                    {
                        from.SendMessage("That creature is not provokable.");
                    }

                    else if (bc_FirstCreature.Map != bc_Target.Map || !bc_FirstCreature.InRange(bc_Target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (BaseBoat.FindBoatAt(bc_Target.Location, bc_Target.Map) != null)
                    {
                        from.SendMessage("You may not provoke creatures in sea vessels.");
                    }

                    else if (bc_FirstCreature != bc_Target)
                    {
                        if (from.CanBeHarmful(bc_FirstCreature, true) && from.CanBeHarmful(bc_Target, true))
                        {
                            if (bc_FirstCreature.NextBardingEffectAllowed > DateTime.UtcNow)
                            {
                                string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_FirstCreature.NextBardingEffectAllowed, false, true, true, true, true);

                                from.SendMessage("Your original target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                                return;
                            }

                            if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow)
                            {
                                string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true);

                                from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                                return;
                            }

                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendMessage("You struggle with basic musicianship and your song has no effect.");

                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                                return;
                            }
                        }

                        else
                        {
                            return;
                        }

                        double creatureDifficulty       = Math.Max(bc_FirstCreature.InitialDifficulty, bc_Target.InitialDifficulty);
                        double firstEffectiveBardSkill  = from.Skills[SkillName.Peacemaking].Value + BaseInstrument.GetBardBonusSkill(from, bc_FirstCreature, m_Instrument);
                        double secondEffectiveBardSkill = from.Skills[SkillName.Peacemaking].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument);
                        double effectiveBardSkill       = Math.Max(firstEffectiveBardSkill, secondEffectiveBardSkill);

                        double   successChance  = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);
                        TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty);

                        if (BaseInstrument.CheckSkillGain(successChance))
                        {
                            from.CheckSkill(SkillName.Provocation, 0.0, 120.0, 1.0);
                        }

                        if (from.AccessLevel > AccessLevel.Player)
                        {
                            from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                        }

                        if (Utility.RandomDouble() <= successChance)
                        {
                            from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.

                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);
                            bc_FirstCreature.Provoke(from, bc_Target, true, effectDuration, false);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationSuccessCooldown * 1000);
                        }

                        else
                        {
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                            string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Provocation);

                            from.SendMessage(failureMessage);
                        }
                    }

                    else
                    {
                        from.SendLocalizedMessage(501593); // You can't tell someone to attack themselves!
                    }
                }

                else if (targeted is PlayerMobile)
                {
                    PlayerMobile player = (PlayerMobile)targeted;

                    if (bc_FirstCreature.Map != player.Map || !bc_FirstCreature.InRange(player, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450); // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (BaseBoat.FindBoatAt(player.Location, player.Map) != null)
                    {
                        from.SendMessage("You may not provoke creatures in sea vessels.");
                    }

                    else
                    {
                        if (from.CanBeHarmful(bc_FirstCreature, true) && from.CanBeHarmful(player, true))
                        {
                            if (bc_FirstCreature.NextBardingEffectAllowed > DateTime.UtcNow)
                            {
                                string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_FirstCreature.NextBardingEffectAllowed, false, true, true, true, true);

                                from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                                return;
                            }

                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.SendLocalizedMessage(500612); // You play poorly, and there is no effect.

                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                                return;
                            }

                            double creatureDifficulty = bc_FirstCreature.InitialDifficulty;
                            double effectiveBardSkill = from.Skills[SkillName.Peacemaking].Value + BaseInstrument.GetBardBonusSkill(from, bc_FirstCreature, m_Instrument);

                            double   successChance  = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);
                            TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_FirstCreature, creatureDifficulty);

                            if (BaseInstrument.CheckSkillGain(successChance))
                            {
                                from.CheckSkill(SkillName.Provocation, 0.0, 120.0, 1.0);
                            }

                            if (from.AccessLevel > AccessLevel.Player)
                            {
                                from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                            }

                            if (Utility.RandomDouble() <= successChance)
                            {
                                from.SendLocalizedMessage(501602); // Your music succeeds, as you start a fight.

                                m_Instrument.PlayInstrumentWell(from);
                                m_Instrument.ConsumeUse(from);
                                bc_FirstCreature.Provoke(from, player, true, effectDuration, false);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationSuccessCooldown * 1000);
                            }

                            else
                            {
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);

                                from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.ProvocationFailureCooldown * 1000);

                                string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Provocation);

                                from.SendMessage(failureMessage);
                            }
                        }

                        else
                        {
                            return;
                        }
                    }
                }

                else
                {
                    from.SendLocalizedMessage(501589); // You can't incite that!
                }
            }
Beispiel #21
0
 public DiscordanceTarget(Mobile from, BaseInstrument inst)
     : base(BaseInstrument.GetBardRange(from, SkillName.Discordance), false, TargetFlags.None)
 {
     m_Instrument = inst;
 }
Beispiel #22
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                from.RevealingAction();

                if (targeted is BaseCreature || (from is BaseCreature && ((BaseCreature)from).CanProvoke))
                {
                    BaseCreature creature = targeted as BaseCreature;
                    Mobile       target   = targeted as Mobile;

                    if (!m_Instrument.IsChildOf(from.Backpack))
                    {
                        from.SendLocalizedMessage(1062488);                         // The instrument you are trying to play is no longer in your backpack!
                    }
                    else if (m_Creature.Unprovokable)
                    {
                        from.SendLocalizedMessage(1049446);                         // You have no chance of provoking those creatures.
                    }
                    else if (creature != null && creature.Unprovokable && !(creature is DemonKnight))
                    {
                        from.SendLocalizedMessage(1049446);                         // You have no chance of provoking those creatures.
                    }
                    else if (m_Creature.Map != target.Map ||
                             !m_Creature.InRange(target, BaseInstrument.GetBardRange(from, SkillName.Provocation)))
                    {
                        from.SendLocalizedMessage(1049450);
                        // The creatures you are trying to provoke are too far away from each other for your music to have an effect.
                    }
                    else if (m_Creature != target)
                    {
                        from.NextSkillTime = Core.TickCount + 10000;

                        double diff  = ((m_Instrument.GetDifficultyFor(m_Creature) + m_Instrument.GetDifficultyFor(target)) * 0.5) - 5.0;
                        double music = from.Skills[SkillName.Musicianship].Value;

                        diff += (XmlMobFactions.GetScaledFaction(from, m_Creature, -25, 25, -0.001) +
                                 XmlMobFactions.GetScaledFaction(from, target, -25, 25, -0.001)) * 0.5;

                        if (music > 100.0)
                        {
                            diff -= (music - 100.0) * 0.5;
                        }

                        if (from.CanBeHarmful(m_Creature, true) && from.CanBeHarmful(target, true))
                        {
                            if (!BaseInstrument.CheckMusicianship(from))
                            {
                                from.NextSkillTime = Core.TickCount + 5000;
                                from.SendLocalizedMessage(500612);                                 // You play poorly, and there is no effect.
                                m_Instrument.PlayInstrumentBadly(from);
                                m_Instrument.ConsumeUse(from);
                            }
                            else
                            {
                                //from.DoHarmful( m_Creature );
                                //from.DoHarmful( creature );
                                if (!from.CheckTargetSkill(SkillName.Provocation, target, diff - 25.0, diff + 25.0))
                                {
                                    from.NextSkillTime = Core.TickCount + 5000;
                                    from.SendLocalizedMessage(501599);                                     // Your music fails to incite enough anger.
                                    m_Instrument.PlayInstrumentBadly(from);
                                    m_Instrument.ConsumeUse(from);
                                }
                                else
                                {
                                    from.SendLocalizedMessage(501602);                                     // Your music succeeds, as you start a fight.
                                    m_Instrument.PlayInstrumentWell(from);
                                    m_Instrument.ConsumeUse(from);
                                    m_Creature.Provoke(from, target, true);
                                }
                            }
                        }
                    }
                    else
                    {
                        from.SendLocalizedMessage(501593);                         // You can't tell someone to attack themselves!
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501589);                     // You can't incite that!
                }
            }