public void play()
 {
     if (!isPlaying)
     {
         isPlaying = true;
         gameManager.playerMachine.setCutsceneMode(true);
         if (startNode != null)
         {
             startNode.callNode();
         }
         else
         {
             Debug.LogError("No or invalid start node defined for cutscene " + gameObject.name);
         }
     }
 }