public void Play()
 {
     if (!isPlaying)
     {
         isPlaying = true;
         gameManager.playerMachine.SetCutsceneMode(true);
         if (startNode != null)
         {
             startNode.CallNode();
         }
         else
         {
             Debug.LogError("No or invalid start node defined for cutscene " + gameObject.name);
         }
     }
 }