Beispiel #1
0
 void FillBarrelMarkerPool()
 {
     for (int i = 0; i < 10; i++)
     {
         BarrelMarker newMarker = Instantiate(barrelMarker, transform).GetComponent <BarrelMarker>();
         newMarker.gameObject.SetActive(false);
         barrelMarkersPool.Enqueue(newMarker);
     }
 }
Beispiel #2
0
    public void PlaceBarrelMarker(Tile selectedTile)
    {
        waitingToPlace = false;
        if (barrelMarkersPool.Count < 1)
        {
            FillBarrelMarkerPool();
        }
        BarrelMarker toPlace = barrelMarkersPool.Dequeue();

        toPlace.Initialize(selectedTile, barrelsToDrop[placementIndex]);
        toPlace.gameObject.SetActive(true);
        activeMarkers.Add(toPlace);
        placementIndex++;
        UI_Manager.instance.boatPanel.RemoveBarrelUI();

        if (placementIndex >= barrelAmount)
        {
            StopBombardment();
        }
    }