private void OnBallFired(BallFiredEventArgs e) { _launcherEffectAudioSource.clip = LauncherEffect; _launcherEffectAudioSource.Play(); }
private void OnBallFired(BallFiredEventArgs e) { BallsLaunched++; }
private void OnBallFired(BallFiredEventArgs e) { _launcherEffectAudioSource.clip = LauncherEffect; _launcherEffectAudioSource.Play(); }
private void OnBallFired(BallFiredEventArgs e) { BallsLaunched++; }