Beispiel #1
0
        public static string ShapeToAsDraw(Symbol symbol, string filename)
        {
            DVexWriter writer = new DVexWriter();

            ConsolidatePaths(symbol, writer);
            return(writer.Results.ToString());
        }
Beispiel #2
0
        private static void ConsolidatePaths(Symbol symbol, DVexWriter writer)
        {
            List <FillStyle>   fills   = new List <FillStyle>();
            List <StrokeStyle> strokes = new List <StrokeStyle>();

            fills.Add(new SolidFill(Color.Transparent));
            strokes.Add(new SolidStroke(0.0F, Color.Transparent));
            ArrayList allPaths = new ArrayList();
            ArrayList allSrs   = new ArrayList();

            // Find all used colors/strokes, and the F0,F1,S info for each seg
            foreach (Shape sh in symbol.Shapes)
            {
                foreach (IShapeData s in sh.ShapeData)
                {
                    int fill   = 0;
                    int stroke = 0;
                    if (!fills.Contains(shape.Fills[s.FillIndex]))
                    {
                        fill = fills.Add(shape.Fills[s.FillIndex]);
                    }
                    else
                    {
                        fill = fills.IndexOf(shape.Fills[s.FillIndex]);
                    }
                    if (!strokes.Contains(shape.Strokes[s.StrokeIndex]))
                    {
                        stroke = strokes.Add(shape.Strokes[s.StrokeIndex]);
                    }
                    else
                    {
                        stroke = strokes.IndexOf(shape.Strokes[s.StrokeIndex]);
                    }
                    // break path into shape records
                    foreach (IPathPrimitive ipp in s.Path)
                    {
                        if (ipp is IShapeData)
                        {
                            IShapeData ip = (IShapeData)ipp;
                            if (allPaths.Contains(ip))
                            {
                                // this must be a fill1 if it is a dup
                                int   index    = allPaths.IndexOf(ip);
                                Shrec sr       = (Shrec)allSrs[index];
                                Shrec newShrec = new Shrec(0, 0);
                                newShrec.F0   = (sr.F0 == 0) ? fill : sr.F0;
                                newShrec.F1   = (sr.F1 == 0) ? fill : sr.F1;
                                newShrec.S    = (sr.S == 0) ? stroke : sr.S;
                                allSrs[index] = newShrec;
                            }
                            else
                            {
                                allSrs.Add(new Shrec(fill, stroke));
                                allPaths.Add(ip);
                            }
                        }
                    }
                }         // end groups
            }             // end shapes


            // ok, now write out colors
            // sort fills by rgb, argb, and gradients
            ArrayList orderedFills = new ArrayList();
            ArrayList rgbas        = new ArrayList();
            ArrayList gfs          = new ArrayList();

            foreach (Fill sf in fills)
            {
                if (sf is SolidFill)
                {
                    if (((SolidFill)sf).Color.A == 255 ||
                        (SolidFill)sf == fills[0])                         // 'no fill'
                    {
                        orderedFills.Add(sf);
                    }
                    else
                    {
                        rgbas.Add(sf);
                    }
                }
                else if (sf is GradientFill)
                {
                    gfs.Add(sf);
                }
                else
                {
                    // bitmap fills
                    orderedFills.Add(new SolidFill(Color.Gray));
                };
            }

            SolidFill[] wrgbs = new SolidFill[orderedFills.Count];
            wrgbs[0] = new SolidFill(Color.FromArgb(255, 0, 0, 0));
            int fRgb = 1;

            foreach (Fill f in orderedFills)
            {
                if (f != fills[0])
                {
                    wrgbs[fRgb++] = (SolidFill)f;
                }
            }
            int fRgba = 0;

            SolidFill[] wrgbas = new SolidFill[rgbas.Count];
            foreach (Fill f in rgbas)
            {
                orderedFills.Add(f);
                wrgbas[fRgba++] = (SolidFill)f;
            }

            int fGr = 0;

            GradientFill[] wgfs = new GradientFill[gfs.Count];
            foreach (Fill f in gfs)
            {
                orderedFills.Add(f);
                wgfs[fGr++] = (GradientFill)(f);
            }

            writer.WriteNbitColorDefs(wrgbs);
            writer.WriteNbitColorDefs(wrgbas);
            writer.WriteNbitGradientDefs(wgfs);
            //writer.WriteRgbColorDefs(wrgbs);
            //writer.WriteRgbaColorDefs(wrgbas);
            //writer.WriteGradientColorDefs(wgfs);



            // ok, colors written, now strokes
            // write out all the stroke defs second
            // get counts
            int wrgbCount  = 0;
            int wrgbaCount = 0;

            foreach (Stroke st in strokes)
            {
                if (st.Color.A == 255 || st == strokes[0])
                {
                    wrgbCount++;
                }
                else
                {
                    wrgbaCount++;
                }
            }
            // create stroke arrays
            Stroke[] wsrgbs  = new Stroke[wrgbCount];
            Stroke[] wsrgbas = new Stroke[wrgbaCount];
            int      sRgb    = 0;
            int      sRgba   = 0;

            foreach (Stroke st in strokes)
            {
                if (st.Color.A == 255 || st == strokes[0])
                {
                    wsrgbs[sRgb++] = st;
                }
                else
                {
                    wsrgbas[sRgba++] = st;
                }
            }
            // now write the stroke data
            writer.WriteNbitStrokeDefs(wsrgbs);
            writer.WriteNbitStrokeDefs(wsrgbas);
            //writer.WriteRgbStrokeDefs(wsrgbs);
            //writer.WriteRgbaStrokeDefs(wsrgbas);


            // and now paths
            // valid pathsegs must have the same F0, F1, and S
            ArrayList      tempPaths = new ArrayList();
            ArrayList      tempSrsAl = new ArrayList();
            PathCollection pc        = new PathCollection();
            Shrec          curShrec  = Shrec.Empty;

            for (int i = 0; i < allSrs.Count; i++)            //Shrec sr in srsAl)
            {
                Shrec sr = (Shrec)allSrs[i];
                if (sr.Equals(curShrec) || curShrec.Equals(Shrec.Empty))
                {
                    //add to path
                    pc.Add((IShapeData)allPaths[i]);
                }
                else
                {
                    // write to hash
                    tempPaths.Add(pc);
                    tempSrsAl.Add(curShrec);

                    pc = new PathCollection();
                    pc.Add((IShapeData)allPaths[i]);
                }
                curShrec = sr;
            }
            if (!tempSrsAl.Contains(curShrec))
            {
                tempPaths.Add(pc);
                tempSrsAl.Add(curShrec);
            }
            // split non contig paths
            ArrayList paths = new ArrayList();
            ArrayList srsAl = new ArrayList();

            foreach (PathCollection pcoll in tempPaths)
            {
                //pcoll.ReorderPath();
                PathCollection[] pcolls = pcoll.SplitPath();
                foreach (PathCollection splitP in pcolls)
                {
                    paths.Add(splitP);
                    srsAl.Add(tempSrsAl[tempPaths.IndexOf(pcoll)]);
                    //writer.WritePath(splitP.PointSegments);
                }
            }
            IShapeData[][] ips = new IShapeData[paths.Count][];
            for (int i = 0; i < paths.Count; i++)
            {
                ips[i] = ((PathCollection)paths[i]).PointSegments;
            }
            writer.WritePaths(ips);


            // convert to array
            Shrec[] srs = new Shrec[srsAl.Count];
            for (int i = 0; i < srsAl.Count; i++)
            {
                srs[i] = (Shrec)srsAl[i];
            }

            // and finally, uses - must be sorted by fill color
            // use order Fill1 (no strokes), fill0[stroke], stroke only's
            // for each fill index{..}, then dangling strokes

            ArrayList shapeRecords = new ArrayList();

            // start at 1 to avoid empty fills
            foreach (Fill f in orderedFills)
            {
                int curFill = fills.IndexOf(f);
                if (curFill != 0)
                {
                    // all F1's of this color first
                    ArrayList Fs = new ArrayList();
                    for (int i = 0; i < srs.Length; i++)
                    {
                        if (srs[i].F0 == curFill)
                        {
                            // add use for F0
                            ShapeRecord curSr = new ShapeRecord();

                            curSr.Fill   = orderedFills.IndexOf(f);
                            curSr.Stroke = srs[i].S;
                            curSr.Path   = i;
                            Fs.Add(curSr);
                        }
                        if (srs[i].F1 == curFill)
                        {
                            // add use for F1
                            ShapeRecord curSr = new ShapeRecord();
                            curSr.Fill   = orderedFills.IndexOf(f);
                            curSr.Stroke = 0;
                            curSr.Path   = i;
                            Fs.Add(curSr);
                        }
                    }
                    //now sort the F1s from tip to tail
                    if (Fs.Count > 0)
                    {
                        ArrayList finalFs = new ArrayList();
                        finalFs.Add(Fs[0]);
                        PointF end =
                            ((PathCollection)paths[((ShapeRecord)Fs[0]).Path]).LastPoint;
                        Fs.RemoveAt(0);
                        while (Fs.Count > 0)
                        {
                            bool found = false;
                            foreach (ShapeRecord sr in Fs)
                            {
                                PathCollection srp = (PathCollection)paths[sr.Path];
                                if (srp.FirstPoint == end)
                                {
                                    end = srp.LastPoint;
                                    finalFs.Add(sr);
                                    Fs.Remove(sr);
                                    found = true;
                                    break;
                                }
                            }
                            if (found == false)
                            {
                                finalFs.Add(Fs[0]);
                                end = ((PathCollection)paths[
                                           ((ShapeRecord)Fs[0]).Path]).LastPoint;
                                Fs.RemoveAt(0);
                            }
                        }
                        // and write them
                        foreach (ShapeRecord sr in finalFs)
                        {
                            shapeRecords.Add(sr);
                        }
                    }
                }
            }
            for (int i = 0; i < srs.Length; i++)
            {
                if (srs[i].F0 == 0 && srs[i].F1 == 0)
                {
                    // must be stroke
                    ShapeRecord curSr = new ShapeRecord();
                    curSr.Fill   = 0;
                    curSr.Stroke = srs[i].S;
                    curSr.Path   = i;
                    shapeRecords.Add(curSr);
                }
            }
            // convert to array
            ShapeRecord[] srecs = new ShapeRecord[shapeRecords.Count];
            for (int i = 0; i < shapeRecords.Count; i++)
            {
                srecs[i] = (ShapeRecord)shapeRecords[i];
            }

            writer.WriteUses(srecs);
        }
Beispiel #3
0
        private static void ConsolidatePaths(Symbol symbol, DVexWriter writer)
        {
            List<FillStyle> fills = new List<FillStyle>();
            List<StrokeStyle> strokes = new List<StrokeStyle>();
            fills.Add( new SolidFill(Color.Transparent) );
            strokes.Add( new SolidStroke(0.0F, Color.Transparent) );
            ArrayList allPaths = new ArrayList();
            ArrayList allSrs = new ArrayList();

            // Find all used colors/strokes, and the F0,F1,S info for each seg
            foreach(Shape sh in symbol.Shapes)
            {
                foreach(IShapeData s in sh.ShapeData)
                {
                    int fill = 0;
                    int stroke = 0;
                    if (!fills.Contains(shape.Fills[s.FillIndex]))
                    {
                        fill = fills.Add(shape.Fills[s.FillIndex]);
                    }
                    else
                    {
                        fill = fills.IndexOf(shape.Fills[s.FillIndex]);
                    }
                    if( !strokes.Contains(shape.Strokes[s.StrokeIndex]) )
                    {
                        stroke = strokes.Add(shape.Strokes[s.StrokeIndex]);
                    }
                    else
                    {
                        stroke = strokes.IndexOf(shape.Strokes[s.StrokeIndex]);
                    }
                    // break path into shape records
                    foreach(IPathPrimitive ipp in s.Path)
                    {
                        if(ipp is IShapeData)
                        {
                            IShapeData ip = (IShapeData)ipp;
                            if(allPaths.Contains(ip))
                            {
                                // this must be a fill1 if it is a dup
                                int index = allPaths.IndexOf(ip);
                                Shrec sr = (Shrec)allSrs[index];
                                Shrec newShrec = new Shrec(0, 0);
                                newShrec.F0 = (sr.F0 == 0) ? fill : sr.F0 ;
                                newShrec.F1 = (sr.F1 == 0) ? fill : sr.F1 ;
                                newShrec.S = (sr.S == 0) ? stroke : sr.S ;
                                allSrs[index] = newShrec;
                            }
                            else
                            {
                                allSrs.Add(new Shrec(fill, stroke));
                                allPaths.Add(ip);
                            }
                        }
                    }
                } // end groups
            } // end shapes

            // ok, now write out colors
            // sort fills by rgb, argb, and gradients
            ArrayList orderedFills = new ArrayList();
            ArrayList rgbas = new ArrayList();
            ArrayList gfs = new ArrayList();
            foreach(Fill sf in fills)
            {
                if(sf is SolidFill)
                {
                    if( ((SolidFill)sf).Color.A == 255 ||
                        (SolidFill)sf == fills[0]) // 'no fill'
                    {
                        orderedFills.Add(sf);
                    }
                    else
                    {
                        rgbas.Add(sf);
                    }
                }
                else if(sf is GradientFill)
                {
                    gfs.Add(sf);
                }
                else
                {
                    // bitmap fills
                    orderedFills.Add(new SolidFill(Color.Gray));
                };
            }

            SolidFill[] wrgbs = new SolidFill[orderedFills.Count];
            wrgbs[0] = new SolidFill(Color.FromArgb(255,0,0,0));
            int fRgb = 1;
            foreach(Fill f in orderedFills)
            {
                if(f != fills[0])
                {
                    wrgbs[fRgb++] = (SolidFill)f;
                }
            }
            int fRgba = 0;
            SolidFill[] wrgbas = new SolidFill[rgbas.Count];
            foreach(Fill f in rgbas)
            {
                orderedFills.Add(f);
                wrgbas[fRgba++] = (SolidFill)f;
            }

            int fGr = 0;
            GradientFill[] wgfs = new GradientFill[gfs.Count];
            foreach(Fill f in gfs)
            {
                orderedFills.Add(f);
                wgfs[fGr++] = (GradientFill)(f);
            }

            writer.WriteNbitColorDefs(wrgbs);
            writer.WriteNbitColorDefs(wrgbas);
            writer.WriteNbitGradientDefs(wgfs);
            //writer.WriteRgbColorDefs(wrgbs);
            //writer.WriteRgbaColorDefs(wrgbas);
            //writer.WriteGradientColorDefs(wgfs);

            // ok, colors written, now strokes
            // write out all the stroke defs second
            // get counts
            int wrgbCount = 0;
            int wrgbaCount = 0;
            foreach(Stroke st in strokes)
            {
                if(st.Color.A == 255 || st == strokes[0])
                    {wrgbCount++;}
                    else{wrgbaCount++;}
            }
            // create stroke arrays
            Stroke[] wsrgbs = new Stroke[wrgbCount];
            Stroke[] wsrgbas = new Stroke[wrgbaCount];
            int sRgb = 0;
            int sRgba = 0;
            foreach(Stroke st in strokes)
            {
                if( st.Color.A == 255 || st == strokes[0])
                {
                    wsrgbs[sRgb++] = st;
                }
                else
                {
                    wsrgbas[sRgba++] = st;
                }
            }
            // now write the stroke data
            writer.WriteNbitStrokeDefs(wsrgbs);
            writer.WriteNbitStrokeDefs(wsrgbas);
            //writer.WriteRgbStrokeDefs(wsrgbs);
            //writer.WriteRgbaStrokeDefs(wsrgbas);

            // and now paths
            // valid pathsegs must have the same F0, F1, and S
            ArrayList tempPaths = new ArrayList();
            ArrayList tempSrsAl = new ArrayList();
            PathCollection pc = new PathCollection();
            Shrec curShrec = Shrec.Empty;
            for(int i = 0; i < allSrs.Count; i++) //Shrec sr in srsAl)
            {
                Shrec sr = (Shrec)allSrs[i];
                if(sr.Equals(curShrec) || curShrec.Equals(Shrec.Empty))
                {
                    //add to path
                    pc.Add((IShapeData)allPaths[i]);
                }
                else
                {
                    // write to hash
                    tempPaths.Add(pc);
                    tempSrsAl.Add(curShrec);

                    pc = new PathCollection();
                    pc.Add((IShapeData)allPaths[i]);
                }
                curShrec = sr;
            }
            if(!tempSrsAl.Contains(curShrec))
            {
                tempPaths.Add(pc);
                tempSrsAl.Add(curShrec);
            }
            // split non contig paths
            ArrayList paths = new ArrayList();
            ArrayList srsAl = new ArrayList();
            foreach(PathCollection pcoll in tempPaths)
            {
                //pcoll.ReorderPath();
                PathCollection[] pcolls = pcoll.SplitPath();
                foreach(PathCollection splitP in pcolls)
                {
                    paths.Add(splitP);
                    srsAl.Add(tempSrsAl[tempPaths.IndexOf(pcoll)] );
                    //writer.WritePath(splitP.PointSegments);
                }
            }
            IShapeData[][] ips = new IShapeData[paths.Count][];
            for(int i = 0; i < paths.Count; i++)
            {
                ips[i] = ((PathCollection)paths[i]).PointSegments;
            }
            writer.WritePaths(ips);

            // convert to array
            Shrec[] srs = new Shrec[srsAl.Count];
            for(int i = 0; i < srsAl.Count; i++)
            {
                srs[i] = (Shrec)srsAl[i];
            }

            // and finally, uses - must be sorted by fill color
            // use order Fill1 (no strokes), fill0[stroke], stroke only's
            // for each fill index{..}, then dangling strokes

            ArrayList shapeRecords = new ArrayList();

            // start at 1 to avoid empty fills
            foreach(Fill f in orderedFills)
            {
                int curFill = fills.IndexOf(f);
                if(curFill != 0)
                {
                    // all F1's of this color first
                    ArrayList Fs = new ArrayList();
                    for(int i = 0; i < srs.Length; i++)
                    {
                        if(srs[i].F0 == curFill)
                        {
                            // add use for F0
                            ShapeRecord curSr = new ShapeRecord();

                            curSr.Fill = orderedFills.IndexOf(f);
                            curSr.Stroke = srs[i].S;
                            curSr.Path = i;
                            Fs.Add(curSr);
                        }
                        if(srs[i].F1 == curFill )
                        {
                            // add use for F1
                            ShapeRecord curSr = new ShapeRecord();
                            curSr.Fill = orderedFills.IndexOf(f);
                            curSr.Stroke = 0;
                            curSr.Path = i;
                            Fs.Add(curSr);
                        }
                    }
                    //now sort the F1s from tip to tail
                    if(Fs.Count > 0)
                    {
                        ArrayList finalFs = new ArrayList();
                        finalFs.Add(Fs[0]);
                        PointF end =
                            ((PathCollection)paths[((ShapeRecord)Fs[0]).Path]).LastPoint;
                        Fs.RemoveAt(0);
                        while(Fs.Count > 0)
                        {
                            bool found = false;
                            foreach(ShapeRecord sr in Fs)
                            {
                                PathCollection srp = (PathCollection)paths[sr.Path];
                                if(srp.FirstPoint == end)
                                {
                                    end = srp.LastPoint;
                                    finalFs.Add(sr);
                                    Fs.Remove(sr);
                                    found = true;
                                    break;
                                }
                            }
                            if(found == false)
                            {
                                finalFs.Add(Fs[0]);
                                end = ( (PathCollection)paths[
                                    ((ShapeRecord)Fs[0]).Path] ).LastPoint;
                                Fs.RemoveAt(0);
                            }
                        }
                        // and write them
                        foreach(ShapeRecord sr in finalFs)
                        {
                            shapeRecords.Add(sr);
                        }
                    }

                }
            }
            for(int i = 0; i < srs.Length; i++)
            {
                if(srs[i].F0 == 0 && srs[i].F1 == 0)
                {
                    // must be stroke
                    ShapeRecord curSr = new ShapeRecord();
                    curSr.Fill = 0;
                    curSr.Stroke = srs[i].S;
                    curSr.Path = i;
                    shapeRecords.Add(curSr);
                }
            }
            // convert to array
            ShapeRecord[] srecs = new ShapeRecord[shapeRecords.Count];
            for(int i = 0; i < shapeRecords.Count; i++)
            {
                srecs[i] = (ShapeRecord)shapeRecords[i];
            }

            writer.WriteUses(srecs);
        }
Beispiel #4
0
 public static string ShapeToAsDraw(Symbol symbol, string filename)
 {
     DVexWriter	writer				= new DVexWriter();
     ConsolidatePaths(symbol, writer);
     return writer.Results.ToString();
 }