// Use this for initialization
    void Start()
    {
        //Insatiate Every GameObject
        InstanciateAll = Instantiate(Arkball);
        InstanciateAll.transform.SetParent(this.transform);

        Input.ResetInputAxes();

        allD   = GameObject.FindGameObjectsWithTag("cube");
        ball   = FindObjectOfType <BallArk> ();
        pspeed = FindObjectOfType <PlayerArk> ();
        arb    = FindObjectOfType <Arbrito> ();
        liveE  = FindObjectOfType <ExplodeLife> ();

        player      = (GameObject)GameObject.FindGameObjectWithTag("Player");
        playerSpawn = (GameObject)GameObject.FindGameObjectWithTag("PlayerSpawn");

        showsum = FindObjectOfType <ShowSum> ();

        ShowDeathMenu.SetActive(false);

        StartGame();

        timeToAdvance   = 0.3f;
        advanceDistance = 0.1f;

        waitforNextRow = 16.0f;
        puntoInicialXL = arrow1.transform.position.x;
        puntoInicialXR = arrow2.transform.position.x;
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     ball   = FindObjectOfType <BallArk>();
     pspeed = FindObjectOfType <PlayerArk>();
     arb    = FindObjectOfType <Arbrito>();
 }