public void Reset() { gameState = GameStates.prePlay; flips = 0; score = 0; comboVal = 0; highComboThisRound = 0; speed = 6.5f; music.volume = 1.0f; flipAccAchieveCounter = 0; bgCtrl.Reset(); player.Reset(); tbCtrl.Reset(); guiCtrl.Reset(); }
public void Reset() { gameState = GameStates.prePlay; flips = 0; score = 0; comboVal = 0; highComboThisRound = 0; speed = 6.5f; music.volume = 1.0f; flipAccAchieveCounter = 0; bgCtrl.Reset(); player.Reset(); tbCtrl.Reset(); guiCtrl.Reset(); }