void noFinished()
    {
        BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
        BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

        if (numberSeq != null)
        {
            //
        }
        else if (numberArth != null)
        {
            numberArth.beeNoAnimationFinished();
        }
    }
    void spinFinished()
    {
        BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
        BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

        if (numberSeq != null)
        {
            //numberSeq
        }
        else if (numberArth != null)
        {
            //numberArth
        }
    }
Beispiel #3
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    public void celebrationAnimationFinished()
    {
        head.SetActive(true);

        iTween.Stop(bee);
        idleAnimation();

        BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
        BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

        if (numberSeq != null)
        {
            //numberSeq.beeYesAnimationFinished();
        }
        else if (numberArth != null)
        {
            //numberArth.beeYesAnimationFinished();
        }
    }
Beispiel #4
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    public void yesFinished()
    {
        if (shouldPlayCelebration)
        {
            playCelebration();
        }
        else
        {
            BWNumberSeqGame    numberSeq  = Camera.mainCamera.GetComponent <BWNumberSeqGame>();
            BWNumberArithmetic numberArth = Camera.mainCamera.GetComponent <BWNumberArithmetic>();

            if (numberSeq != null)
            {
                //numberSeq.beeYesAnimationFinished();
            }
            else if (numberArth != null)
            {
                //numberArth.beeYesAnimationFinished();
            }
        }
    }