public static void BroadcastCaption(string text, float duration, BROADCAST_MODE mode = BROADCAST_MODE.FULL)
    {
        OnlineSceneReferences onlineRef = GameObject.Find ("OnlineSceneReferences").GetComponent<OnlineSceneReferences> ();
        foreach (CustomOnlinePlayer p in onlineRef.allOnlinePlayers)
        {
            if(mode==BROADCAST_MODE.CAPTION || mode == BROADCAST_MODE.FULL)
                p.GetComponent<PlayerCaptionController>().RpcPushCaption(text,duration);

            if(mode==BROADCAST_MODE.DEBUG || mode == BROADCAST_MODE.FULL)
                p.GetComponent<PlayerCaptionController>().RpcPushDebugText(text);
        }
    }
Beispiel #2
0
 public void EnableMessanger(BROADCAST_MODE brd_mode)
 {
     broadcast_mode = brd_mode;
     enabled        = true;
 }