void CreateGameSetupTxt() { string path = "C:/xampp/tmp/" + WorldName + " Setup.csv"; string content = BG.ToString() + "\n" + Boss.ToString() + "\n" + BossHP.ToString(); File.WriteAllText(path, content); }
void CreateGameSetupTxt() { string path = "C:/xampp/tmp/" + WorldName + " " + UniqueCode + " Setup.csv"; string content = BG.ToString() + "\n" + Boss.ToString() + "\n" + BossHP.ToString(); if (File.Exists(path)) { File.AppendAllText(path, content); } else { File.WriteAllText(path, content); } }
/// <summary> /// Converts an object into its XML representation. /// </summary> /// <param name="writer">The <see cref="T:System.Xml.XmlWriter"/> stream to which the object is serialized. </param> public void WriteXml(XmlWriter writer) { writer.WriteAttributeString("G", G.ToString()); writer.WriteAttributeString("FG", FG.ToString()); writer.WriteAttributeString("BG", BG.ToString()); }