void Start() { GetColorsForCurrentStage(); CreateStageMesh(World.instance.GetStageCenter(), World.instance.stageSize); BG.StopMatchIntro(); Debug.Log("[LLBMM] StageVisualHandler: Created"); }
void Start() { GetColorsForCurrentStage(); CreateStageMesh(World.instance.GetStageCenter(), World.instance.stageSize); BG.StopMatchIntro(); Debug.Log("[LLBMM] StageVisualHandler: Created"); }