Beispiel #1
0
        public void DrawScreen()
        {
            for (int i = 0; i < _gameMain.ScreenWidth; i += (int)_nebulaBackground.Width)
            {
                for (int j = 0; j < _gameMain.ScreenHeight; j += (int)_nebulaBackground.Height)
                {
                    _nebulaBackground.Draw(i, j);
                }
            }
            _background.Draw();
            _playerBackground.Draw();
            _playerInfoBackground.Draw();
            for (int i = 0; i < _playerLabels.Length; i++)
            {
                _playerLabels[i].Draw();
            }
            _playerRaceButton.Draw();
            _raceSprites[0].Draw(_xPos + 350, _yPos + 51);
            _playerRaceDescription.Draw();
            _playerEmperorName.Draw();
            _playerHomeworldName.Draw();

            _AIBackground.Draw();
            _difficultyLabel.Draw();

            _numberOfAILabel.Draw();
            _numericUpDownAI.Draw();
            for (int i = 0; i < _numericUpDownAI.Value; i++)
            {
                _AIRaceButtons[i].Draw();
                _raceSprites[i + 1].Draw(_xPos + 51 + (i * 155), _yPos + 271);
            }

            _galaxyBackground.Draw();
            //if (GameConfiguration.AllowGalaxyPreview)
            {
                DrawGalaxyPreview();
            }

            _okButton.Draw();
            _cancelButton.Draw();

            //Comboboxes should be drawn last, due to their "drop-down" feature
            _galaxyComboBox.Draw();
            _difficultyComboBox.Draw();

            if (_showingSelection)
            {
                _raceSelection.Draw();
            }
            if (_generatingGalaxy)
            {
                _busyImage.Draw();
                _busyText.Draw();
            }
        }
Beispiel #2
0
        public override void Draw()
        {
            base.Draw();

            int i;

            for (i = 0; i < 6; i++)
            {
                _shipNames[i].Draw();
            }
            _statusLabels[0].Draw();

            for (i = 0; i < _maxVisible; i++)
            {
                _planetBackgrounds[i].Draw();
                _planetNames[i].Draw();
                _statusLabels[i + 1].Draw();
                for (int j = 0; j < 6; j++)
                {
                    if (_shipAmountLabels[i][j].Enabled)
                    {
                        _shipAmountLabels[i][j].Draw();
                    }
                }
            }
            for (; i < 10; i++)
            {
                _planetBackgrounds[i].Draw();
            }
            _scrollBar.Draw();
            for (i = 0; i < 6; i++)
            {
                _scrapButtons[i].Draw();
            }
            _maintenanceCostBackground.Draw();
            _maintenanceLabel.Draw();
            _maintenanceAmountLabel.Draw();
            _viewSpecsButton.Draw();

            if (_fleetSpecsShowing)
            {
                _fleetSpecsWindow.Draw();
            }
        }
Beispiel #3
0
 public override void Draw()
 {
     base.Draw();
     _raceBackground.Draw();
     for (int i = 0; i < _maxVisible; i++)
     {
         _raceButtons[i].Draw();
     }
     _raceScrollBar.Draw();
     if (_whichRaceSelected == null)
     {
         _randomSprite.Draw(_xPos + 315, _yPos + 15, 300 / _randomSprite.Width, 300 / _randomSprite.Height);
     }
     else
     {
         _whichRaceSelected.NeutralAvatar.Draw(_xPos + 315, _yPos + 15, 300 / _whichRaceSelected.NeutralAvatar.Width, 300 / _whichRaceSelected.NeutralAvatar.Height);
     }
     _raceDescription.Draw();
     _okButton.Draw();
 }
Beispiel #4
0
        public override void Draw()
        {
            base.Draw();

            for (int i = 0; i < _columnHeaders.Length; i++)
            {
                _columnHeaders[i].Draw();
            }
            for (int i = 0; i < _columnCells.Length; i++)
            {
                for (int j = 0; j < _columnCells[i].Length; j++)
                {
                    _columnCells[i][j].Draw();
                }
            }
            _expensesBackground.Draw();
            _incomeBackground.Draw();
            _reserves.Draw();
            _expenseTitle.Draw();
            _incomeTitle.Draw();
            _scrollBar.Draw();
            for (int i = 0; i < 4; i++)
            {
                _expenses[i].Draw();
                _expenseLabels[i].Draw();
            }
            for (int i = 0; i < 2; i++)
            {
                _incomes[i].Draw();
                _incomeLabels[i].Draw();
            }
            _reserveSlider.Draw();
            _reservesLabel.Draw();
            _reservesAmount.Draw();
            _transferSlider.Draw();
            _transferLabel.Draw();
            _transferAmount.Draw();
            _transferReserves.Draw();
        }
Beispiel #5
0
 public override void Draw()
 {
     base.Draw();
     _name.Draw();
     if (_isExplored)
     {
         _currentSystem.Planets[0].SmallSprite.Draw(_xPos + 10, _yPos + 60);
         _popLabel.Draw();
         _terrainLabel.Draw();
         if (_isOwnedSystem)
         {
             if (IsTransferring)
             {
                 _generalPurposeBackground.Draw();
                 _generalPurposeText.Draw();
                 _popTransferSlider.Draw();
                 _transferLabel.Draw();
                 _transferToButton.Draw();
                 _transferToButton.DrawToolTip();
             }
             else if (IsRelocating)
             {
                 _generalPurposeBackground.Draw();
                 _generalPurposeText.Draw();
                 _relocateToButton.Draw();
                 _relocateToButton.DrawToolTip();
             }
             else
             {
                 _productionLabel.Draw();
                 _infrastructureBackground.Draw();
                 _researchBackground.Draw();
                 _environmentBackground.Draw();
                 _defenseBackground.Draw();
                 _constructionProjectButton.Draw();
                 _infrastructureIcon.Draw(_xPos + 20, _yPos + 140);
                 _researchIcon.Draw(_xPos + 20, _yPos + 200);
                 _environmentIcon.Draw(_xPos + 20, _yPos + 260);
                 _defenseIcon.Draw(_xPos + 20, _yPos + 320);
                 _constructionIcon.Draw(_xPos + 20, _yPos + 380);
                 _infrastructureLabel.Draw();
                 _infrastructureSlider.Draw();
                 _infrastructureLockButton.Draw();
                 _researchLabel.Draw();
                 _researchSlider.Draw();
                 _researchLockButton.Draw();
                 _environmentLabel.Draw();
                 _environmentSlider.Draw();
                 _environmentLockButton.Draw();
                 _defenseLabel.Draw();
                 _defenseSlider.Draw();
                 _defenseLockButton.Draw();
                 _constructionLabel.Draw();
                 _constructionSlider.Draw();
                 _constructionLockButton.Draw();
                 _relocateToButton.Draw();
                 _transferToButton.Draw();
                 _relocateToButton.DrawToolTip();
                 _transferToButton.DrawToolTip();
                 if (_currentSystem.Planets[0].TransferSystem.Key.StarSystem != null)
                 {
                     _transferLabel.Draw();
                 }
             }
         }
         else
         {
             _generalPurposeBackground.Draw();
             _generalPurposeText.Draw();
         }
     }
     else
     {
         _generalPurposeBackground.Draw();
         _generalPurposeText.Draw();
     }
 }