void Start() { cheatmode = FindObjectOfType <HotAirBalloon>(); viewer = FindObjectOfType <CameraMovement>().transform; sidewaysSpeed = new AxisSpeed("X", 1, SpeedBuildup, SpeedFalloff); forwardSpeed = new AxisSpeed("Y", 1, SpeedBuildup, SpeedFalloff); directions = new List <AxisSpeed>(); directions.Add(sidewaysSpeed); directions.Add(forwardSpeed); rb = GetComponent <Rigidbody>(); c = GetComponent <Climber>(); g = GetComponentInChildren <GroundChecker>(); }
public void Start() { Target = FindObjectOfType <PlayerMovement>().transform; x = InitialX; y = InitialY; z = InitialZ; axisX = new AxisSpeed("Camera X", MaxSpeedX, BuildupX, SpeedFalloff, InvertX); axisY = new AxisSpeed("Camera Y", MaxSpeedY, BuildupY, SpeedFalloff, InvertY); axisZ = new AxisSpeed("Camera Z", MaxSpeedZ, BuildupZ, SpeedFalloff, InvertZ); directions = new List <AxisSpeed>(); directions.Add(axisX); directions.Add(axisY); directions.Add(axisZ); }
private string EQ_SendGCode(AxisId axisId, HemisphereOption hemisphere, AxisMode mode, AxisDirection direction, AxisSpeed speed) { System.Diagnostics.Debug.WriteLine(string.Format("EQ_SendGCode({0}, {1}, {2}, {3}, {4})", axisId, hemisphere, mode, direction, speed)); byte ch; ch = 0; // Set Direction bit (Bit 0) if (direction == AxisDirection.Reverse) { ch |= 0x01; } // Set Hemisphere bit (Bit 1) if (hemisphere == HemisphereOption.Southern) { ch |= 0x02; } // 0 = high speed GOTO mode // 1 = low speed SLEW mode // 2 = low speed GOTO mode // 3 = high speed SLEW mode // Set Mode and speed bits if (mode == AxisMode.Goto) { //goto if (speed == AxisSpeed.LowSpeed) { // Low speed goto = 2 ch |= 0x20; } else { //high speed goto = 0 } } else { // slew if (speed == AxisSpeed.HighSpeed) { // High speed slew= 3 ch |= 0x30; } else { // low speed slew= 1 ch |= 0x10; } } // Send 'G' Command, with parameter return(GetEQSendCommandCommand(axisId, 'G', ch, 2)); }
protected string MCSetMotionMode(AxisId axis, HemisphereOption hemisphere, AxisMode mode, AxisDirection direction, AxisSpeed speed) { byte ch; ch = 0; // Set Direction bit (Bit 0) if (direction == AxisDirection.Reverse) { ch |= 0x01; } // Set Hemisphere bit (Bit 1) if (hemisphere == HemisphereOption.Southern) { ch |= 0x02; } // 0 = high speed GOTO mode // 1 = low speed SLEW mode // 2 = low speed GOTO mode // 3 = high speed SLEW mode // Set Mode and speed bits if (mode == AxisMode.Goto) { //goto if (speed == AxisSpeed.LowSpeed) { // Low speed goto = 2 ch |= 0x20; } else { //high speed goto = 0 } } else { // slew if (speed == AxisSpeed.HighSpeed) { // High speed slew= 3 ch |= 0x30; } else { // low speed slew= 1 ch |= 0x10; } } string szCmd = LongTo2BitHEX(ch); return(GetTalkWithAxisCommand(axis, 'G', szCmd)); }