Beispiel #1
0
 void localRightTrigger(ControllerAxis axis)
 {
     if (axis.player == player || player == EasyInputConstants.PLAYER_NUMBER.Any)
     {
         onRightTrigger.Invoke(axis);
     }
 }
Beispiel #2
0
 void localLeftStick(ControllerAxis axis)
 {
     if (axis.player == player || player == EasyInputConstants.PLAYER_NUMBER.Any)
     {
         onLeftStick.Invoke(axis);
     }
 }
Beispiel #3
0
 void localDpad(ControllerAxis axis)
 {
     if (axis.player == player || player == EasyInputConstants.PLAYER_NUMBER.Any)
     {
         onDpad.Invoke(axis);
     }
 }
 private void SteamVR_Behaviour_Vector3_OnAxis(SteamVR_Action_Vector3 fromAction, SteamVR_Input_Sources fromSource, Vector3 newAxis, Vector3 newDelta)
 {
     if (onAxis != null)
     {
         onAxis.Invoke(this, fromSource, newAxis, newDelta);
     }
     if (onAxisEvent != null)
     {
         onAxisEvent.Invoke(this, fromSource, newAxis, newDelta);
     }
 }
        private void SteamVR_Behaviour_Single_OnAxis(SteamVR_Action_Single fromAction, SteamVR_Input_Sources fromSource, float newAxis, float newDelta)
        {
            if (onAxis != null)
            {
                onAxis.Invoke(this, fromSource, newAxis, newDelta);
            }

            if (onAxisEvent != null)
            {
                onAxisEvent.Invoke(this, fromSource, newAxis, newDelta);
            }
        }
 void localRightTrigger(ControllerAxis axis)
 {
     onRightTrigger.Invoke(axis);
 }
 void localLeftTrigger(ControllerAxis axis)
 {
     onLeftTrigger.Invoke(axis);
 }
 void localDpad(ControllerAxis axis)
 {
     onDpad.Invoke(axis);
 }
 void localRightStick(ControllerAxis axis)
 {
     onRightStick.Invoke(axis);
 }
 void localLeftStick(ControllerAxis axis)
 {
     onLeftStick.Invoke(axis);
 }