Beispiel #1
0
    public AxisHandler GetWithName(string name)
    {
        AxisHandler axis = null;

        axies.ForEach((x) => { if (x.name() == name)
                               {
                                   axis = x;
                               }
                      });

        if (axis == null)
        {
            throw new System.NullReferenceException();
        }
        return(axis);
    }
Beispiel #2
0
 // Unbind Axis
 internal static void UnbindAxis(string m_Name, AxisHandler m_Handler)
 {
     foreach (AxisData aData in AxesDB)
     {
         if (aData.name == m_Name)
         {
             if (aData.axisHandler == m_Handler)
             {
                 aData.axisHandler -= m_Handler;
                 aData.useIt        = (aData.axisHandler != null);
             }
             return;
         }
     }
     Debug.LogError("Axis " + m_Name + " Not Found.");
 }
    private void Start()
    {
        InputController.Instance.RegisterHandler(new DragHandler("MiddleMouse",
                                                                 (handler, x) => { handler.IgnoreUI = false; },
                                                                 (handler, mousePosition, delta) =>
        {
            if (Camera.main.transform.position != transform.position)
            {
                transform.position = Camera.main.transform.position;
            }
            transform.position       -= delta;
            handler.LastMousePosition = mousePosition - delta;
        },
                                                                 (handler, point) => { handler.IgnoreUI = true; }));

        var zoomHandler = new AxisHandler("Mouse ScrollWheel",
                                          (handler, delta) =>
        {
            GetComponent <Cinemachine.CinemachineVirtualCamera>().m_Lens.OrthographicSize += delta * -2;
        }, false);

        InputController.Instance.RegisterHandler(zoomHandler);
    }
 /// <summary>Stops executing the function setup by the corresponding AddListener</summary>
 /// <param name="functionToStopCalling">The local function that you've setup to receive update events</param>
 /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
 public void RemoveOnAxisListener(AxisHandler functionToStopCalling, SteamVR_Input_Sources inputSource)
 {
     sourceMap[inputSource].onAxis -= functionToStopCalling;
 }
 /// <summary>Executes a function when the float value of the action is non-zero.</summary>
 /// <param name="functionToCall">A local function that receives the boolean action who's state has changed, the corresponding input source, and the new value</param>
 /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
 public void AddOnAxisListener(AxisHandler functionToCall, SteamVR_Input_Sources inputSource)
 {
     sourceMap[inputSource].onAxis += functionToCall;
 }
Beispiel #6
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 protected void UnRegisterAxisHandler(AxisHandler handler)
 {
     _axisHandlers.Remove(handler);
 }
Beispiel #7
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 // Axis
 protected void RegisterAxisHandler(AxisHandler handler)
 {
     _axisHandlers.Add(handler);
 }
Beispiel #8
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 // Unbind Axis
 public static void UnbindAxis(string m_Name, AxisHandler m_Handler)
 {
     InputSettings.UnbindAxis(m_Name, m_Handler);
 }