Beispiel #1
0
 private void GameStart(GameType type)
 {
     if (type != GameType.SpotShooting)
     {
         return;
     }
     _NextTargetCounter.Resume().Recount(RiseInterval / Difficulty);
     _TurnCounter.Resume();
 }
Beispiel #2
0
 private void RiseCompleted()
 {
     _Collider.enabled = true;
     _LifeCounter.Resume();
 }