Beispiel #1
0
        private void Clear()
        {
            var hole = _BulletHoles.Dequeue();

            if (hole != null)
            {
                GameObjectPool.Put(hole);
            }
            _ClearCounter.Recount();
        }
Beispiel #2
0
        private void RiseNextTarget()
        {
            if (_UnableTargetNum == _Targets.Length)
            {
                return;
            }
            var index = Tools.RandomInt(_UnableTargetNum, _Targets.Length - 1);

            _Targets[index].Rise();
            _Targets.Swap(_UnableTargetNum, index);
            _UnableTargetNum++;
            _NextTargetCounter.Recount();
        }
Beispiel #3
0
 public void GameStartDelay(GameType type)
 {
     _DelayCounter.Recount();
     _Countdown = (int)DelayTime;
 }