void Awake() { mySlider = gameObject.GetComponent <Slider>(); myAOMC = FindObjectOfType <AudioOptionsMenuController>(); if (PlayerPrefs.HasKey("FXVolume")) { mySlider.value = PlayerPrefs.GetFloat("FXVolume"); } }
// Update is called once per frame void Update() { if (myAOMC != null) { myAOMC.SetMusicVolume(mySlider.value); } else { myAOMC = FindObjectOfType <AudioOptionsMenuController>(); } }