void Start() { audioMeasure = GameObject.Find("AudioMeasure source").GetComponent <AudioMeasure>(); player = GameObject.FindGameObjectWithTag("Player"); pitchMultiplier = 90 / maxPitch; pitchPoint = Random.Range(minPitch, maxPitch); }
// Use this for initialization void Start() { //volumeMax -= volumeSens; cameraT = Camera.main.transform; audioSrc = GameObject.FindGameObjectWithTag("AudioSource"); audioMeasure = audioSrc.GetComponent <AudioMeasure>(); //soundBlastList = GameObject.FindGameObjectWithTag("SoundBlastsList"); }
private void Start() { level = startingLevel; startingCoordinates = new IntVector2(0, 0); bots = new List <GameObject>(); player = FindObjectOfType <FirstPersonController> (); audioMeasure = GameObject.Find("AudioMeasure source").GetComponent <AudioMeasure>(); player.OnGoalTouch += WonGame; player.goal = goal; playerStartSize = player.transform.localScale; /* * chefAmount = startChefAmount; * gramophoneAmount = startGramophoneAmount; * waiterAmount = startWaiterAmount; */ BeginGame(); LoadRoomsCleared(); // load totalnumber of rooms cleared; tempRoomsCleared = 0; }