Beispiel #1
0
        IEnumerator LoadSaveDelayedCoroutine(AudioManagerSave save)
        {
            // Wait until objects are recreated in the scenes (ManagerScene is loaded before dynamic objects are created)
            yield return(new WaitWhile(() => SaveManager.isCurrentlyLoadingSave));

            save.LoadSaveDelayed(this);
        }
Beispiel #2
0
 void LoadSaveDelayed(AudioManagerSave save)
 {
     StartCoroutine(LoadSaveDelayedCoroutine(save));
 }