static void Main(string[] args) { GlobalConstant.initializeConstants("init.txt"); onlineDetector = OnlineDetector.getInstance(); gesturesDetector = GesturesDetector.getInstance(); Actions actions = Actions.getInstance(); actions.initializeMSRDatasetActionsArray(); connectWithUnity = true; asyncClientSocket = new AsynchronousClient(); if (connectWithUnity) { Console.WriteLine("Connecting with Unity."); while (!asyncClientSocket.canOpenSocketAndConnect()) { ; } initializeGameState(); Console.WriteLine("Connection Opened With Unity."); } if (FROM_FILE) { Console.WriteLine("\nWorking from file. Pls w8, This will take a bit to run."); setJointsIdsMap(); loadFromFile(); } else { connectKinect(); Console.WriteLine("Kinect Connected!"); Console.ReadLine(); closeKinectConnections(); } Console.WriteLine("\nProgram Fininshed, Press any key to exit."); Console.ReadLine(); }
private void test() { AsynchronousClient asyncClient = new AsynchronousClient(); if (asyncClient.canOpenSocketAndConnect()) { // for (int i = 0; i < 2000; i++) //{ for (int j = 0; j < 10; j++) { asyncClient.sendData(j + " ");// Bassem: takes 5 sec to complete // Bassem: this console write experess that the operation that we didn't wait 5 secs Console.WriteLine("sending " + j); } //} // receiveData(); //asyncClient.closeSocket(); } }