private static Receive ( Socket client ) : void | ||
client | Socket | |
return | void |
private void LoginButton_Click(object sender, RoutedEventArgs e) { if (server.isConnected == false) { string message = "You are not connected with server."; string caption = "Error"; MessageBoxButton buttons = MessageBoxButton.OK; MessageBoxImage icon = MessageBoxImage.Error; MessageBox.Show(message, caption, buttons, icon); } else { string balance = ""; string user = LoginBox.Text.ToString(); string password = PasswordBox.Password.ToString(); String data = user + ";" + password + "<LOG>"; server.Send(data); sendDone.WaitOne(500); server.Receive(); receiveDone.WaitOne(500); string recived = server.receivedData; Trace.WriteLine("Response received: " + recived); if (recived.IndexOf("<LON>") > -1) { string message = "Check Username/Password."; string caption = "Error"; MessageBoxButton buttons = MessageBoxButton.OK; MessageBoxImage icon = MessageBoxImage.Error; MessageBox.Show(message, caption, buttons, icon); } else if (recived.IndexOf("<LOG>") > -1) { int index = recived.IndexOf("<"); if (index > 0) { balance = recived.Substring(0, index); } string message = "Logged in successfully."; string caption = "Success"; MessageBoxButton buttons = MessageBoxButton.OK; MessageBoxImage icon = MessageBoxImage.Information; MessageBox.Show(message, caption, buttons, icon); OpenedApp programPage = new OpenedApp(server, user, balance); this.Content = programPage; } } }
public void ReceiveMessage() { AsynchronousClient.Receive(AsynchronousClient.sockXML); timer.Interval = new TimeSpan(0, 0, 0, 0, 1); timer.Tick += new EventHandler(timer_Tick); timer.Start(); }
/// <summary> /// Фиксирует новое входящее подключение. /// Подключенный источник сохраняется в карту. /// Запсукается ожидание чтения. /// </summary> private static void AcceptCallback(IAsyncResult ar) { try { var server = (AsynchronousServer)ar.AsyncState; server._allDone.Set(); var client = new AsynchronousClient(server._socket.EndAccept(ar)); ListenerClientMap[server].Add(client); client.Receive(); EventManager.RaiseOnMainThread(EventType.ClientConnected, client.IsClientSide, client.Socket.LocalEndPoint, client.Socket.RemoteEndPoint); } catch (Exception e) { Debug.Log(e); } }
private async void Button_Click(object sender, RoutedEventArgs e) { var serverSocket = AsynchronousSocketListener.GetInstance(); // サーバーが実行中の場合 if (serverSocket.IsEnabled) { // スレッドを停止 await serverSocket.StopListeningThread(); } // サーバーの起動 serverSocket.StartListeningThread(); // 自分のPC名を取得 string myPC = Environment.MachineName; clients.DataReceiveCallback = Non; clients.Connect(myPC, 11000); clients.Receive(); clients.Send("CPU<EOF>"); PN number = new PN() { playernumber = PlayerNumber }; Application.Current.Properties["Number"] = number; play_page = new Play_page(); play_page.clients = clients; // プレイページへ移動 this.NavigationService.Navigate(play_page); }
private async void Page_Loaded(object sender, RoutedEventArgs e) { clients.DataReceiveCallback = DataReceiveCallback; await Task.Run(() => { do { Thread.Sleep(100); } while (!Application.Current.Dispatcher.Invoke(() => { return(IsLoaded); })); }); try { clients.Receive(); clients.receiveDone.Reset(); clients.Send("VS<EOF>"); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } }