public void destroyAsteroid()
    {
        ship.changeScore(score);
        Size newSize = Size.Small;

        if (size == Size.Large)
        {
            newSize = Size.Medium;
        }
        else if (size == Size.Medium)
        {
            newSize = Size.Small;
        }
        else if (size == Size.Small)
        {
            PickupController.spawnPickup(this.level, this.transform.position);
            parent.changeAsteroidCount(-1);
            Destroy(this.gameObject);
            return;
        }
        GameObject newAsteroid1 = Instantiate(asteroidPrefab, new Vector3(this.transform.position.x + (transform.localScale.x), this.transform.position.y + (transform.localScale.y), 0), Quaternion.identity);
        GameObject newAsteroid2 = Instantiate(asteroidPrefab, new Vector3(this.transform.position.x - (transform.localScale.x), this.transform.position.y - (transform.localScale.y), 0), Quaternion.identity);
        Vector2    newDirection = new Vector2(Random.Range(-8 - level, 8 + level), Random.Range(-8 - level, 8 + level));

        newAsteroid1.GetComponent <AsteroidController>().setValues(this.baseHealth / 2, newDirection, newSize, parent);
        newAsteroid2.GetComponent <AsteroidController>().setValues(this.baseHealth / 2, -newDirection, newSize, parent);
        parent.changeAsteroidCount(-1);
        Destroy(this.gameObject);
    }
 public void setValues(float health, Vector2 direction, Size size, AsteroidSpawner parent)
 {
     this.parent = parent;
     parent.changeAsteroidCount(1);
     this.health      = health;
     this.baseHealth  = health;
     this.maxDamage   = this.maxDamage - ((2 - (int)size) * 0.25f) * this.maxDamage;
     this.score       = (int)(this.score - ((2 - (int)size) * 0.25f) * this.score);
     this.direction   = direction;
     this.rb.velocity = direction;
     this.size        = size;
     if (size == Size.Large)
     {
         this.rb.mass = 8f;
         this.transform.localScale = new Vector3(1f, 1f, 1f);
     }
     else if (size == Size.Medium)
     {
         this.rb.mass = 4f;
         this.transform.localScale = new Vector3(0.65f, 0.65f, 0.65f);
     }
     else if (size == Size.Small)
     {
         this.rb.mass = 2f;
         this.transform.localScale = new Vector3(0.35f, 0.35f, 0.35f);
     }
     //this.rb.angularVelocity = Random.Range(-3.8f* (2 - (int)size), 3.8f * (2 - (int)size));
 }
 public void setParent(AsteroidSpawner parent)
 {
     this.parent = parent;
     parent.changeAsteroidCount(1);
 }