Beispiel #1
0
 public void TriggerSpawnpoints()
 {
     for (int i = 0; i < gameObject.transform.GetChildCount(); i++)
     {
         Transform _child = gameObject.transform.GetChild(i);
         _spawner = _child.gameObject.GetComponent <AsteroidSpawner>();
         _spawner.SpawnWithChance();
     }
 }