public void OnDisabled() { if (assetsBundle) { assetsBundle.Unload(true); AssetBundle.Destroy(assetsBundle); Utils.log("Disabled"); } }
public void OnDisabled() { ModLoader.removeConfigUI(); if (loadedBundle) { loadedBundle.Unload(true); AssetBundle.Destroy(loadedBundle); PPFXUtility.log("Unloaded existing asset bundle."); } PPFXUtility.log(ModName + " " + VersionString + " disabled."); }
public static void FirstTimeFontLoad() { List <Font> tempFontList = new List <Font>(); #region inbuilt fonts Stream ntf = Assembly.GetExecutingAssembly().GetManifestResourceStream("CustomMenuText.Fonts.NeonTubes"); AssetBundle neonBundle = AssetBundle.LoadFromStream(ntf); GameObject NeonTubesPrefab = neonBundle.LoadAsset <GameObject>("Text"); NeonTubesPrefab.name = "NeonTubes"; Font NeonTubes = new Font(NeonTubesPrefab, "Neon Tubes 2", true); ntf.Close(); neonBundle.Unload(false); Stream bf = Assembly.GetExecutingAssembly().GetManifestResourceStream("CustomMenuText.Fonts.Beon"); AssetBundle beonBundle = AssetBundle.LoadFromStream(bf); GameObject BeonPrefab = beonBundle.LoadAsset <GameObject>("Text"); Font Beon = new Font(BeonPrefab, "Beon", true); bf.Close(); AssetBundle.Destroy(beonBundle); beonBundle.Unload(false); #endregion Plugin.Log.Notice("Searching " + Plugin.FONT_PATH + " For Font Files"); var fonts = Directory.GetFiles(Plugin.FONT_PATH); Plugin.Log.Notice(fonts.Length + " External Fonts"); if (fonts.Length > 0) { Plugin.Log.Notice("First Font: " + fonts[0]); Plugin.Log.Notice("First Font: " + fonts[0].Substring(Plugin.FONT_PATH.Length)); for (int i = 0; i < fonts.Length; i++) { Plugin.Log.Notice("Adding font " + fonts[i] + " " + i); AssetBundle fontBundle = AssetBundle.LoadFromFile(fonts[i]); GameObject prefab = fontBundle.LoadAsset <GameObject>("Text"); prefab.name = fonts[i].Substring(Plugin.FONT_PATH.Length); Font tempFont = new Font(prefab, fonts[i].Substring(Plugin.FONT_PATH.Length)); AssetBundle.Destroy(fontBundle); fontBundle.Unload(false); } } FontList = tempFontList.ToArray(); Plugin.Log.Info("Font loading complete, "); Plugin.Log.Info("Found " + FontList.Length + " Total Fonts."); }
void LoadAssetToView() { grayPanel.SetActive(true); // buttonPanel.SetActive(false); Models jsonObject = JsonUtility.FromJson <Models>(jsonResult); var pos = 0; if (switchCount == 0) { pos = switchCount; switchCount++; } else { if (switchCount >= jsonObject.body.Length) { //Unload asset bundle AssetBundle.Destroy(finalObjects.Parent.transform .Find(GetFullModelName(finalObjects.Model.name)).gameObject); bundle.Unload(true); switchCount = 0; pos = switchCount; } else { //Unload asset bundle AssetBundle.Destroy(finalObjects.Parent.transform .Find(GetFullModelName(finalObjects.Model.name)).gameObject); bundle.Unload(true); pos = switchCount; } switchCount++; } //Load model at 'pos' StartCoroutine(DownloadModelOrGetFromCache(pos, jsonObject)); }