public static void UpdateArmourPowerLevel(int level)
 {
     lock (ScreenManager.LockSection)
     {
         ArmourBar.Percent = level;
         ArmourBar.draw();
     }
 }
        private static void DrawScreen()
        {
            BorderLine.draw();
            TitleLabel.draw();
            WeaponTypeLabel.draw();
            ArmourTypeLabel.draw();

            //Updatable
            GoldItemLabel.draw();
            SilverItemLabel.draw();
            KeyItemLabel.draw();
            ArmourItemLabel.draw();
            SwordItemLabel.draw();
            HealthPotionLabel.draw();
            TotalItemLabel.draw();
            TotalEnemyLabel.draw();
            TotalMonsterWLabel.draw();
            TotalGlobinWLabel.draw();
            WeaponTypeValLabel.draw();
            ArmourTypeValLabel.draw();
            WeaponBar.draw();
            ArmourBar.draw();
        }