private Transform CreatePlayer()
 {
     _player = Instantiate(_playerPrefab, _startPlayerPosition.position, Quaternion.identity);
     _player.GetComponent <Player>().Init(_enemySpawner, _arenaManager.GetSpeedPlayer(), _keySpawner, _arenaManager, _ui);
     _player.name = "Player";
     return(_player.GetComponent <Transform>());
 }